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+/****************************************************************************
+**
+** Copyright (C) 1999-2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Prefix
+//==============================================================================
+#ifndef INCLUDED_FLOW_LAYOUT_H
+#define INCLUDED_FLOW_LAYOUT_H 1
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Control.h"
+#include "BlankControl.h"
+
+//==============================================================================
+// Classes
+//==============================================================================
+
+//==============================================================================
+/**
+* @class CFlowLayout
+* @brief CHRIS.EDWARDS needs to enter a brief description here.
+*
+* CHRIS.EDWARDS needs to enter a long description here.
+*/
+class CFlowLayout : public CControl
+{
+public:
+ enum EFlowDirection {
+ FLOW_VERTICAL,
+ FLOW_HORIZONTAL,
+ };
+
+ enum EVerticalAlignment {
+ ALIGN_TOP,
+ ALIGN_BOTTOM,
+ ALIGN_CENTER,
+ ALIGN_VERT_NEITHER,
+ };
+
+ enum EHorizontalAlignment {
+ ALIGN_LEFT,
+ ALIGN_RIGHT,
+ ALIGN_MIDDLE,
+ ALIGN_HORIZ_NEITHER,
+ };
+
+ CFlowLayout(CControl *inControl = nullptr, bool inUseControl = true);
+ virtual ~CFlowLayout();
+
+ DEFINE_OBJECT_COUNTER(CFlowLayout)
+
+ void SetSize(CPt inSize) override;
+ void SetLayout(CPt inSize, CPt inPosition) override;
+ void OnParentChanged(CControl *inParent) override;
+
+ void SetAlignment(EVerticalAlignment inVertical, EHorizontalAlignment inHorizontal);
+ long SetLeftMargin(long inMargin);
+ long GetLeftMargin() const;
+ long SetRightMargin(long inMargin);
+ long GetRightMargin() const;
+ long SetTopMargin(long inMargin);
+ long GetTopMargin() const;
+ long SetBottomMargin(long inMargin);
+ long GetBottomMargin() const;
+ long SetGapBetweenChildren(long inGap);
+ void SetDebug(bool inFlag) { m_DebugFlag = inFlag; }
+ void SetAutoMin(bool inFlag) { m_AutoMin = inFlag; }
+
+ virtual void SetFlowDirection(EFlowDirection inFlowDirection);
+ void AddChild(CControl *inControl, CControl *inInsertBefore = nullptr) override;
+ void RemoveChild(CControl *inControl) override;
+ void Draw(CRenderer *inRenderer) override;
+ virtual void DisableBlank();
+ void OnChildSizeChanged(CControl *inControl) override;
+
+ virtual void RecalcLayout();
+ void SuspendRecalcLayout(bool inSuspendFlag);
+ void ResetMinMaxPref() override;
+ bool OnMouseDown(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
+ bool OnMouseRDown(CPt inPoint, Qt::KeyboardModifiers inFlags) override;
+
+protected:
+ CPt GetTotalPreferredSizes();
+ void ResizeExpandableControlsY(long inExtraSpace, long inNumExpandable);
+ void ResizeExpandableControlsX(long inExtraSpace, long inNumExpandable);
+ void ResetChildPositions();
+ void DistributeRemaining(long inExtraSpace);
+ void RecalcChild(CControl *inChild, CPt &ioPosition, long &ioNumExpandableX,
+ long &ioNumExpandableY);
+
+ bool m_HasUnusedSpace;
+ bool m_BlankDisable;
+ EFlowDirection m_FlowDirection;
+ EVerticalAlignment m_VerticalAlignment;
+ EHorizontalAlignment m_HorizontalAlignment;
+ bool m_ResizingChildren;
+ long m_LeftMargin; ///< gap at left of this control
+ long m_RightMargin; ///< gap at right of this control
+ long m_TopMargin; ///< gap at top of this control
+ long m_BottomMargin; ///< gap at bottom of this control
+ long m_ChildGap; ///< gap between each child control when laying out everything
+ bool m_DebugFlag;
+ bool m_AutoMin;
+
+ bool m_SuspendRecalcLayout; ///< flag to suspend recalculation of the layout; slow down is
+ ///noticeable if this control has many children
+
+private:
+ CControl *m_BlankControl; ///< used when all items are at their max and there si still space
+};
+
+#endif // INCLUDED_FLOW_LAYOUT_H