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-rw-r--r--src/Authoring/Studio/Palettes/Project/ChooseImagePropertyDlg.cpp105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/Authoring/Studio/Palettes/Project/ChooseImagePropertyDlg.cpp b/src/Authoring/Studio/Palettes/Project/ChooseImagePropertyDlg.cpp
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--- a/src/Authoring/Studio/Palettes/Project/ChooseImagePropertyDlg.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "ChooseImagePropertyDlg.h"
-#include "StudioApp.h"
-#include "Core.h"
-#include "Qt3DSDMDataCore.h"
-#include "ui_ChooseImagePropertyDlg.h"
-
-// This dialog displays all texture properties of an object and allows the user to choose one
-ChooseImagePropertyDlg::ChooseImagePropertyDlg(qt3dsdm::Qt3DSDMInstanceHandle inTarget,
- bool isRefMaterial,
- QWidget *parent)
- : QDialog(parent)
- , m_instance(inTarget)
- , m_ui(new Ui::ChooseImagePropertyDlg)
-{
- m_ui->setupUi(this);
-
- connect(m_ui->listProps, &QListWidget::itemClicked, this, [this](QListWidgetItem *item) {
- m_selectedPropHandle = item->isSelected() ? item->data(Qt::UserRole).toInt() : -1;
- });
-
- connect(m_ui->listProps, &QListWidget::itemDoubleClicked, this, [this](QListWidgetItem *item) {
- Q_UNUSED(item)
- QDialog::accept();
- });
-
- if (!isRefMaterial)
- m_ui->cbDetach->setVisible(false);
-
- fillList();
-
- window()->setFixedSize(size());
-}
-
-ChooseImagePropertyDlg::~ChooseImagePropertyDlg()
-{
- delete m_ui;
-}
-
-void ChooseImagePropertyDlg::setTextureTitle()
-{
- setWindowTitle(tr("Set texture"));
- m_ui->label->setText(tr("Set texture to:"));
-}
-
-bool ChooseImagePropertyDlg::detachMaterial() const
-{
- return m_ui->cbDetach->checkState() == Qt::Checked;
-}
-
-// fill the list with all material properties of type image
-void ChooseImagePropertyDlg::fillList()
-{
- qt3dsdm::IPropertySystem *propertySystem = g_StudioApp.GetCore()->GetDoc()->GetPropertySystem();
- qt3dsdm::TPropertyHandleList props;
- propertySystem->GetAggregateInstanceProperties(m_instance, props);
- for (auto &p : props) {
- auto metaDataType = propertySystem->GetAdditionalMetaDataType(m_instance, p);
- if (metaDataType == qt3dsdm::AdditionalMetaDataType::Value::Image) {
- QString propName = QString::fromStdWString(propertySystem->GetFormalName(m_instance, p)
- .wide_str());
- QListWidgetItem *newItem = new QListWidgetItem(propName);
- newItem->setData(Qt::UserRole, QVariant(p));
- m_ui->listProps->addItem(newItem);
- }
- }
-
- if (m_ui->listProps->count() > 0) {
- // select the first item by default
- m_ui->listProps->setCurrentRow(0);
- m_selectedPropHandle = m_ui->listProps->currentItem()->data(Qt::UserRole).toInt();
- }
-}
-
-int ChooseImagePropertyDlg::getSelectedPropertyHandle() const
-{
- return m_selectedPropHandle;
-}