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+/****************************************************************************
+**
+** Copyright (C) 2016 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef INCLUDED_IKEYFRAME_SELECTOR_H
+#define INCLUDED_IKEYFRAME_SELECTOR_H 1
+
+#pragma once
+
+//=============================================================================
+/**
+ * Interface that performs keyframe selection.
+ */
+//=============================================================================
+class IKeyframeSelector
+{
+public:
+ virtual ~IKeyframeSelector() {}
+
+ //=============================================================================
+ /**
+ * @param inTime -1 to selected (or deselect) ALL keyframes, otherwise only by time.
+ */
+ virtual void SelectKeyframes(bool inSelected, long inTime = -1) = 0;
+};
+
+#endif // INCLUDED_IKEYFRAME_SELECTOR_H