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-/****************************************************************************
-**
-** Copyright (C) 2008 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef INCLUDED_ITIMELINE_ITEM_H
-#define INCLUDED_ITIMELINE_ITEM_H 1
-
-#pragma once
-
-#include "INamable.h"
-#include "StudioObjectTypes.h"
-
-class ITimelineTimebar;
-
-//=============================================================================
-/**
- * Abstraction of a data model item in the Scene. This might end up deriving from a more generic
- * interface, so that common
- * functions can be generalized for items in the different palettes.
- */
-//=============================================================================
-class ITimelineItem : public INamable
-{
-public:
- virtual ~ITimelineItem() {}
-
- virtual EStudioObjectType GetObjectType() const = 0;
- virtual bool IsMaster() const = 0;
-
- virtual bool IsShy() const = 0;
- virtual void SetShy(bool) = 0;
- virtual bool IsLocked() const = 0;
- virtual void SetLocked(bool) = 0;
- virtual bool IsVisible() const = 0;
- virtual void SetVisible(bool) = 0;
- virtual bool IsImported() const { return false; }
- virtual bool IsVisibilityControlled() const = 0;
-
- // Actions
- virtual bool HasAction(bool inMaster) = 0;
- virtual bool ChildrenHasAction(bool inMaster) = 0;
- virtual bool ComponentHasAction(bool inMaster) = 0;
-
- // subpresentations
- virtual bool hasSubpresentation() const = 0;
-
- virtual ITimelineTimebar *GetTimebar() = 0;
-};
-
-#endif // INCLUDED_ITIMELINE_ITEM_H