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-rw-r--r--src/Authoring/Studio/Render/StudioGradientWidget.h89
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diff --git a/src/Authoring/Studio/Render/StudioGradientWidget.h b/src/Authoring/Studio/Render/StudioGradientWidget.h
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-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef STUDIO_GRADIENT_WIDGET_H
-#define STUDIO_GRADIENT_WIDGET_H
-
-#include "Qt3DSCommonPrecompile.h"
-#include "StudioWidgetImpl.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderVertexBuffer.h"
-#include "Qt3DSRenderNode.h"
-#include "foundation/Qt3DSContainers.h"
-#include "Qt3DSRenderShaderCodeGenerator.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-#include "StudioUtils.h"
-
-namespace qt3ds {
-namespace widgets {
-
-class SGradientWidget
-{
- NVAllocatorCallback &m_allocator;
- NVRenderInputAssembler *m_sphere;
- NVRenderShaderProgram *m_shader;
- SNode *m_node;
-
- volatile QT3DSI32 mRefCount;
-
-public:
- SGradientWidget(NVAllocatorCallback &inAlloc)
- : m_allocator(inAlloc)
- , m_sphere(nullptr)
- , m_shader(nullptr)
- , mRefCount(0)
- {
- }
-
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_allocator)
-
- NVConstDataRef<qt3ds::render::NVRenderVertexBufferEntry>
- GetVertexBufferAttributesAndStride(QT3DSU32 &stride);
- NVRenderInputAssembler *CreateSphere(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext,
- QT3DSF32 radius);
-
- NVRenderShaderProgram *CreateGradientShader(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
-
- void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext,
- bool fullScreenQuad);
-
- void SetNode(SNode &inNode)
- {
- m_node = &inNode;
- }
-
- static SGradientWidget &CreateGradientWidget(NVAllocatorCallback &inAlloc);
-};
-
-}
-}
-
-#endif // STUDIO_GRADIENT_WIDGET_H