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diff --git a/src/Authoring/Studio/Render/StudioTranslationWidget.cpp b/src/Authoring/Studio/Render/StudioTranslationWidget.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2006 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include "Qt3DSCommonPrecompile.h"
-#include "StudioWidgetImpl.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "render/Qt3DSRenderContext.h"
-#include "Qt3DSRenderShaderCodeGenerator.h"
-#include "Qt3DSRenderNode.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-#include "StudioUtils.h"
-#include "StudioPreferences.h"
-
-using namespace qt3ds::widgets;
-
-namespace {
-
-struct STranslationWidget : public SStudioWidgetImpl<StudioWidgetTypes::Translation>
-{
- typedef SStudioWidgetImpl<StudioWidgetTypes::Translation> TBase;
- NVRenderInputAssembler *m_XAxis;
- NVRenderInputAssembler *m_YAxis;
- NVRenderInputAssembler *m_ZAxis;
-
- NVRenderInputAssembler *m_XPlane;
- NVRenderInputAssembler *m_YPlane;
- NVRenderInputAssembler *m_ZPlane;
-
- volatile QT3DSI32 mRefCount;
-
- STranslationWidget(NVAllocatorCallback &inAlloc)
- : TBase(inAlloc)
- , m_XAxis(nullptr)
- , m_YAxis(nullptr)
- , m_ZAxis(nullptr)
- , m_XPlane(nullptr)
- , m_YPlane(nullptr)
- , m_ZPlane(nullptr)
- , mRefCount(0)
- {
- }
-
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Allocator);
-
- void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext) override
- {
- // Widgets have to clear the depth buffer; they shouldn't interact with other components
- // but they should self-occlude.
- inRenderContext.SetDepthWriteEnabled(true);
- inRenderContext.Clear(qt3ds::render::NVRenderClearValues::Depth);
- inRenderContext.SetDepthTestEnabled(true);
- if (m_XAxis == nullptr) {
- TBase::SetupRender(inWidgetContext, inRenderContext);
- float pixelRatio = float(StudioUtils::devicePixelRatio());
- QT3DSF32 axisWidth = pixelRatio;
- QT3DSF32 triWidth = 4 * CStudioPreferences::getSelectorLineWidth() * pixelRatio;
- QT3DSF32 axisStart = CStudioPreferences::getSelectorLineLength() / 3.0f * pixelRatio;
- QT3DSF32 axisLength = CStudioPreferences::getSelectorLineLength() * pixelRatio;
- QT3DSF32 triLength = axisStart;
- m_XAxis = CreateAxis(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(1, 0, 0),
- axisStart, axisLength, triLength, axisWidth, triWidth,
- "TranslationWidgetXAxis");
- m_YAxis = CreateAxis(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 1, 0),
- axisStart, axisLength, triLength, axisWidth, triWidth,
- "TranslationWidgetYAxis");
- m_ZAxis = CreateAxis(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 0, -1),
- axisStart, axisLength, triLength, axisWidth, triWidth,
- "TranslationWidgetZAxis");
-
- QT3DSF32 axisPos = GetDiscPos() * pixelRatio;
- QT3DSF32 axisDiscRadius = GetDiscRadius() * pixelRatio;
- QT3DSF32 axisRingRadius = GetDiscRingRadius() * pixelRatio;
- m_XPlane =
- CreateRingedDisc(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(1, 0, 0),
- QT3DSVec3(0, axisPos, -axisPos), axisDiscRadius, axisRingRadius,
- 0.0f, 1.0f, "TranslationWidgetXPlane");
- m_YPlane =
- CreateRingedDisc(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 1, 0),
- QT3DSVec3(axisPos, 0, -axisPos), axisDiscRadius, axisRingRadius,
- 0.0f, 1.0f, "TranslationWidgetYPlane");
- m_ZPlane =
- CreateRingedDisc(m_Allocator, inWidgetContext, inRenderContext, QT3DSVec3(0, 0, -1),
- QT3DSVec3(axisPos, axisPos, 0), axisDiscRadius, axisRingRadius,
- 0.0f, 1.0f, "TranslationWidgetZPlane");
- }
- QT3DSMat44 theMVP = TBase::SetupMVP(inWidgetContext);
- inRenderContext.SetBlendingEnabled(false);
- inRenderContext.SetDepthTestEnabled(true);
- inRenderContext.SetDepthWriteEnabled(true);
- inRenderContext.SetCullingEnabled(false);
- inRenderContext.SetActiveShader(m_Shader);
- m_Shader->SetPropertyValue("model_view_projection", theMVP);
- // temporary set color1 to white so we can hopefully see mistakes.
- m_Shader->SetPropertyValue("color1", QT3DSVec3(1, 1, 1));
-
- QT3DSVec3 theXColor(GetXAxisColor());
- QT3DSVec3 theYColor(GetYAxisColor());
- QT3DSVec3 theZColor(GetZAxisColor());
- QT3DSVec3 theRingColor(QT3DSVec3(.8f, .8f, .8f));
-
- RenderSingleToneGeometry(StudioWidgetComponentIds::XAxis, theXColor, inRenderContext,
- m_XAxis);
- RenderSingleToneGeometry(StudioWidgetComponentIds::YAxis, theYColor, inRenderContext,
- m_YAxis);
- RenderSingleToneGeometry(StudioWidgetComponentIds::ZAxis, theZColor, inRenderContext,
- m_ZAxis);
- RenderTwoToneGeometry(StudioWidgetComponentIds::XPlane, theXColor, theRingColor,
- inRenderContext, m_XPlane);
- RenderTwoToneGeometry(StudioWidgetComponentIds::YPlane, theYColor, theRingColor,
- inRenderContext, m_YPlane);
- RenderTwoToneGeometry(StudioWidgetComponentIds::ZPlane, theZColor, theRingColor,
- inRenderContext, m_ZPlane);
- m_Highlight = StudioWidgetComponentIds::NoId;
- }
-
- void RenderPick(const QT3DSMat44 &inProjPremult, NVRenderContext &inRenderContext,
- QSize /*inWinDimensions*/) override
- {
- if (m_XAxis && m_PickShader) {
- inRenderContext.SetDepthWriteEnabled(true);
- inRenderContext.Clear(qt3ds::render::NVRenderClearValues::Depth);
- inRenderContext.SetDepthTestEnabled(true);
- inRenderContext.SetBlendingEnabled(false);
- inRenderContext.SetDepthTestEnabled(true);
- inRenderContext.SetDepthWriteEnabled(true);
- inRenderContext.SetCullingEnabled(false);
- inRenderContext.SetActiveShader(m_PickShader);
- // The projection premultiplication step moves the viewport around till
- // it is centered over the mouse and scales everything *post* rendering (to keep
- // appropriate aspect).
- QT3DSMat44 theMVP = inProjPremult * m_PureProjection * m_TranslationScale;
- m_PickShader->SetPropertyValue("model_view_projection", theMVP);
-
- RenderPickBuffer(StudioWidgetComponentIds::XAxis, m_XAxis, inRenderContext);
- RenderPickBuffer(StudioWidgetComponentIds::YAxis, m_YAxis, inRenderContext);
- RenderPickBuffer(StudioWidgetComponentIds::ZAxis, m_ZAxis, inRenderContext);
- RenderPickBuffer(StudioWidgetComponentIds::XPlane, m_XPlane, inRenderContext);
- RenderPickBuffer(StudioWidgetComponentIds::YPlane, m_YPlane, inRenderContext);
- RenderPickBuffer(StudioWidgetComponentIds::ZPlane, m_ZPlane, inRenderContext);
- }
- }
-};
-}
-
-IStudioWidget &IStudioWidget::CreateTranslationWidget(NVAllocatorCallback &inAlloc)
-{
- return *QT3DS_NEW(inAlloc, STranslationWidget)(inAlloc);
-}