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diff --git a/src/Authoring/Studio/Render/StudioVisualAidWidget.h b/src/Authoring/Studio/Render/StudioVisualAidWidget.h
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-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#ifndef QT3DS_STUDIO_VISUAL_AID_WIDGET_H
-#define QT3DS_STUDIO_VISUAL_AID_WIDGET_H
-
-#include "StudioWidget.h"
-#include "foundation/Qt3DSContainers.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-
-#include "Qt3DSRenderNode.h"
-#include "Qt3DSRenderShaderCodeGeneratorV2.h"
-
-
-namespace qt3ds {
-namespace widgets {
-
-struct SVisualAidWidget
-{
- SNode *m_node;
- NVScopedRefCounted<NVRenderInputAssembler> m_billboard;
- NVScopedRefCounted<NVRenderInputAssembler> m_cameraBox;
- NVScopedRefCounted<NVRenderInputAssembler> m_directionalLight;
- NVScopedRefCounted<NVRenderInputAssembler> m_pointLight;
- NVScopedRefCounted<NVRenderInputAssembler> m_areaLight;
- NVScopedRefCounted<NVRenderShaderProgram> m_renderCameraShader;
- NVScopedRefCounted<NVRenderShaderProgram> m_renderShader;
- NVScopedRefCounted<NVRenderShaderProgram> m_billboardShader;
- NVScopedRefCounted<NVRenderTexture2D> m_billboardCameraTexture;
- NVScopedRefCounted<NVRenderTexture2D> m_billboardLightTexture;
-
- bool m_selected;
- NVAllocatorCallback &m_allocator;
- volatile QT3DSI32 mRefCount;
-
- SVisualAidWidget(NVAllocatorCallback &inAlloc);
-
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_allocator)
-
- NVConstDataRef<NVRenderVertexBufferEntry> getCameraBoxAttributesAndStride(QT3DSU32 &stride);
- NVConstDataRef<NVRenderVertexBufferEntry> getLightAttributesAndStride(QT3DSU32 &stride);
- NVConstDataRef<NVRenderVertexBufferEntry> getBillboardAttributesAndStride(QT3DSU32 &stride);
- void renderCamera(SNode *node, IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- void renderLight(SNode *node, IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- void renderBillboard(SNode *node, IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- void SetNode(SNode *inNode);
- NVRenderShaderProgram *createRenderShader(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderShaderProgram *createBillboardShader(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderShaderProgram *createRenderCameraShader(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderInputAssembler *createCameraBox(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderInputAssembler *createBillboard(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderInputAssembler *createDirectionalLight(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderInputAssembler *createPointLight(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- NVRenderInputAssembler *createAreaLight(IRenderWidgetContext &inWidgetContext,
- NVRenderContext &inRenderContext);
- void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext);
-
- bool pick(IRenderWidgetContext &inWidgetContext, float &dist,
- QT3DSVec2 viewport, QT3DSVec2 pos);
-
- void setSelected(bool selected)
- {
- m_selected = selected;
- }
-
- static SVisualAidWidget &CreateVisualAidWidget(NVAllocatorCallback &inAlloc);
-};
-
-}
-}
-
-
-#endif // QT3DS_STUDIO_VISUAL_AID_WIDGET_H