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Diffstat (limited to 'src/Authoring/Studio/Render/StudioVisualAidWidget.h')
-rw-r--r-- | src/Authoring/Studio/Render/StudioVisualAidWidget.h | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/src/Authoring/Studio/Render/StudioVisualAidWidget.h b/src/Authoring/Studio/Render/StudioVisualAidWidget.h deleted file mode 100644 index 8a91fa9c..00000000 --- a/src/Authoring/Studio/Render/StudioVisualAidWidget.h +++ /dev/null @@ -1,107 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2018 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL-EXCEPT$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 as published by the Free Software -** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#ifndef QT3DS_STUDIO_VISUAL_AID_WIDGET_H -#define QT3DS_STUDIO_VISUAL_AID_WIDGET_H - -#include "StudioWidget.h" -#include "foundation/Qt3DSContainers.h" -#include "render/Qt3DSRenderShaderProgram.h" - -#include "Qt3DSRenderNode.h" -#include "Qt3DSRenderShaderCodeGeneratorV2.h" - - -namespace qt3ds { -namespace widgets { - -struct SVisualAidWidget -{ - SNode *m_node; - NVScopedRefCounted<NVRenderInputAssembler> m_billboard; - NVScopedRefCounted<NVRenderInputAssembler> m_cameraBox; - NVScopedRefCounted<NVRenderInputAssembler> m_directionalLight; - NVScopedRefCounted<NVRenderInputAssembler> m_pointLight; - NVScopedRefCounted<NVRenderInputAssembler> m_areaLight; - NVScopedRefCounted<NVRenderShaderProgram> m_renderCameraShader; - NVScopedRefCounted<NVRenderShaderProgram> m_renderShader; - NVScopedRefCounted<NVRenderShaderProgram> m_billboardShader; - NVScopedRefCounted<NVRenderTexture2D> m_billboardCameraTexture; - NVScopedRefCounted<NVRenderTexture2D> m_billboardLightTexture; - - bool m_selected; - NVAllocatorCallback &m_allocator; - volatile QT3DSI32 mRefCount; - - SVisualAidWidget(NVAllocatorCallback &inAlloc); - - QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_allocator) - - NVConstDataRef<NVRenderVertexBufferEntry> getCameraBoxAttributesAndStride(QT3DSU32 &stride); - NVConstDataRef<NVRenderVertexBufferEntry> getLightAttributesAndStride(QT3DSU32 &stride); - NVConstDataRef<NVRenderVertexBufferEntry> getBillboardAttributesAndStride(QT3DSU32 &stride); - void renderCamera(SNode *node, IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - void renderLight(SNode *node, IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - void renderBillboard(SNode *node, IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - void SetNode(SNode *inNode); - NVRenderShaderProgram *createRenderShader(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderShaderProgram *createBillboardShader(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderShaderProgram *createRenderCameraShader(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderInputAssembler *createCameraBox(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderInputAssembler *createBillboard(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderInputAssembler *createDirectionalLight(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderInputAssembler *createPointLight(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - NVRenderInputAssembler *createAreaLight(IRenderWidgetContext &inWidgetContext, - NVRenderContext &inRenderContext); - void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext); - - bool pick(IRenderWidgetContext &inWidgetContext, float &dist, - QT3DSVec2 viewport, QT3DSVec2 pos); - - void setSelected(bool selected) - { - m_selected = selected; - } - - static SVisualAidWidget &CreateVisualAidWidget(NVAllocatorCallback &inAlloc); -}; - -} -} - - -#endif // QT3DS_STUDIO_VISUAL_AID_WIDGET_H |