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-rw-r--r--src/Authoring/Studio/UI/EditorPane.cpp83
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diff --git a/src/Authoring/Studio/UI/EditorPane.cpp b/src/Authoring/Studio/UI/EditorPane.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2002 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSCommonPrecompile.h"
-#include "EditorPane.h"
-
-//==============================================================================
-/**
- * Constructor: Creates a CEditorPane
- */
-CEditorPane::CEditorPane()
- : m_EditObject(nullptr)
-{
-}
-
-//==============================================================================
-/**
- * Destructor: Releases the CEditorPane
- */
-CEditorPane::~CEditorPane()
-{
-}
-
-//==============================================================================
-/**
- * Set the object that this window will edit.
- * Recieve and keep the CAsset to be edited. You can override this method
- * for each specific editor view class.
- * @param inEditObject The CAsset to be represented and edited in this view.
- */
-void CEditorPane::SetEditObject(CAsset *inEditObject)
-{
- // Retain this object
- m_EditObject = inEditObject;
-}
-
-//==============================================================================
-/**
- * Get the object that this window is editing.
- * return The CAsset that is associated with this window
- */
-CAsset *CEditorPane::GetEditObject()
-{
- // Return the asset
- return m_EditObject;
-}
-
-//==============================================================================
-/**
- * CloseEditor: Close the editor.
- * Override to close each individual editor.
- * @return false
- */
-bool CEditorPane::CloseEditor()
-{
- return false;
-}