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-rw-r--r--src/Authoring/Studio/Utils/ResourceCache.cpp137
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diff --git a/src/Authoring/Studio/Utils/ResourceCache.cpp b/src/Authoring/Studio/Utils/ResourceCache.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2002 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Qt3DSCommonPrecompile.h"
-#include "ResourceCache.h"
-#include "MouseCursor.h"
-#include "StudioUtils.h"
-
-#include <QtCore/qurl.h>
-
-//=============================================================================
-/**
- * Constructor
- */
-CResourceCache::CResourceCache()
-{
-}
-
-//=============================================================================
-/**
- * Destructor: releases all loaded resources.
- */
-CResourceCache::~CResourceCache()
-{
- Clear();
-}
-
-//=============================================================================
-/**
- * Returns a default instance of the resource cache so that the whole application
- * can use the same cache if desired.
- * @return Handle to the default instance of the cache
- */
-CResourceCache *CResourceCache::GetInstance()
-{
- static CResourceCache theCache;
- return &theCache;
-}
-
-//=============================================================================
-/**
- * Retrieves a bitmap image of the specified name. Currently only accepts .png
- * files.
- * @param inName Name of the bitmap file to be fetched
- * @return Pointer to a bitmap object or NULL if the image could not be loaded
- */
-QPixmap CResourceCache::GetBitmap(const QString &inName)
-{
- QPixmap theImage;
-
- // If our image name is not empty, then lets get it...
- if (!inName.isEmpty()) {
- TImageMap::iterator thePos = m_Images.find(inName);
- if (thePos != m_Images.end()) {
- theImage = thePos->second;
- } else {
- const QString resPath = QStringLiteral("%1%2").arg(StudioUtils::resourceImagePath(),
- inName);
- if (theImage.load(resPath))
- m_Images[inName] = theImage;
- else
- qWarning() << Q_FUNC_INFO << "missing image at path:" << resPath;
- }
- }
- return theImage;
-}
-
-//=============================================================================
-/**
- * Retrieves the specified cursor resource. The cursor is loaded if necessary
- * otherwise a previously loaded cursor of the same ID is returned.
- * @param inResourceID ID of the cursor to be loaded (see SCursor.h)
- * @return Pointer to the cursor, or NULL if the cursor could not be loaded
- */
-QCursor CResourceCache::GetCursor(CMouseCursor::Qt3DSMouseCursor inResourceID)
-{
- CMouseCursor *theCursor = NULL;
- CMouseCursor::Qt3DSMouseCursor theKey = inResourceID;
-
- TCursorMap::iterator thePos = m_Cursors.find(theKey);
- if (thePos != m_Cursors.end()) {
- theCursor = thePos->second;
- } else {
- theCursor = new CMouseCursor();
- if (theCursor->Load(inResourceID))
- m_Cursors[theKey] = theCursor;
- else {
- delete theCursor;
- theCursor = nullptr;
- }
- }
-
- return theCursor ? theCursor->GetHandle() : QCursor();
-}
-
-//=============================================================================
-/**
- * Clears all the maps of resources and deletes any associated resources.
- * Called by the destructor.
- */
-void CResourceCache::Clear()
-{
- m_Images.clear();
-
- TCursorMap::iterator theCursorPos = m_Cursors.begin();
- for (; theCursorPos != m_Cursors.end(); ++theCursorPos) {
- CMouseCursor *theCursor = theCursorPos->second;
- delete theCursor;
- }
- m_Cursors.clear();
-}