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-rw-r--r--src/Authoring/Studio/Workspace/Views.cpp89
1 files changed, 0 insertions, 89 deletions
diff --git a/src/Authoring/Studio/Workspace/Views.cpp b/src/Authoring/Studio/Workspace/Views.cpp
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--- a/src/Authoring/Studio/Workspace/Views.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2002 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "Views.h"
-#include "MainFrm.h"
-
-//=============================================================================
-/**
- * Constructor
- */
-CViews::CViews()
- : m_mainFrame(nullptr)
-{
-}
-
-//=============================================================================
-/**
- * Destructor
- */
-CViews::~CViews()
-{
-}
-
-//=============================================================================
-/**
- *
- */
-void CViews::createViews(bool silent)
-{
- // To create the main window, this code creates a new frame window
- // object and then sets it as the application's main window object
- m_mainFrame.reset(new CMainFrame);
- if (!silent)
- m_mainFrame->show();
-}
-
-//=============================================================================
-/**
- * Register all Application specific shortcut keys.
- * Used to map hotkeys that are active through the whole app, not just one
- * view.
- * @param inHotKeys the handler to register on.
- */
-void CViews::registerGlobalKeyboardShortcuts(CHotKeys *inHotKeys, QWidget *actionParent)
-{
- if (m_mainFrame)
- m_mainFrame->RegisterGlobalKeyboardShortcuts(inHotKeys, actionParent);
-}
-
-CMainFrame *CViews::getMainFrame()
-{
- return m_mainFrame.data();
-}
-
-//=============================================================================
-/**
- *
- */
-void CViews::recheckMainframeSizingMode()
-{
- if (m_mainFrame != nullptr)
- m_mainFrame->RecheckSizingMode();
-}