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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Prefix
+//==============================================================================
+
+#include "stdafx.h"
+
+#ifdef _DEBUG
+//#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+//==============================================================================
+// Includes
+//==============================================================================
+
+#include "TextLink.h"
+#include "Resource.h"
+
+/////////////////////////////////////////////////////////////////////////////
+// CTextLink class
+
+//==============================================================================
+/**
+ * Constructor: Initializes the object.
+ */
+//==============================================================================
+CTextLink::CTextLink()
+ : CBaseLink()
+{
+ // Set default colors
+ m_ColorText = CStudioPreferences::GetNormalColor();
+ m_ColorBackground = CStudioPreferences::GetBaseColor();
+}
+
+//==============================================================================
+/**
+ * Destructor: Releases the object.
+ */
+//==============================================================================
+CTextLink::~CTextLink()
+{
+}
+
+//==============================================================================
+/**
+ * SetColor: Sets the text color and background color
+ *
+ * @param inText Text color for the control.
+ * @param inBackground Background color for the control.
+ */
+//==============================================================================
+void CTextLink::SetColor(COLORREF inText, COLORREF inBackground)
+{
+ m_ColorText = inText;
+ m_ColorBackground = inBackground;
+}
+
+//==============================================================================
+/**
+ * ShowLink: Shows the link.
+ *
+ * @param None
+ */
+//==============================================================================
+void CTextLink::ShowLink()
+{
+ if (IsWindow(m_hWnd)) {
+ ShowTextLink(m_ColorText, m_ColorBackground, DT_VCENTER | DT_SINGLELINE, m_bCapture);
+ }
+}