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+/****************************************************************************
+**
+** Copyright (C) 1999-2003 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "stdafx.h"
+#include "WinDnd.h"
+#include "DropSource.h"
+
+//===============================================================================
+/**
+ * Constructor
+ */
+CWinDragManager::CWinDragManager()
+{
+ memset(&m_DragItem, 0, sizeof(SDropItem));
+}
+
+//===============================================================================
+/**
+ * Dtor
+ */
+CWinDragManager::~CWinDragManager()
+{
+}
+
+//===============================================================================
+/**
+ * This will take any data flavor and wrap it up into out drag data.
+ */
+void CWinDragManager::AddData(long inFlavor, void *inData, unsigned long inSize)
+{
+ m_DragItem.m_Flavor = inFlavor;
+ m_DragItem.m_Data = inData;
+ m_DragItem.m_Size = inSize;
+}
+
+//===============================================================================
+/**
+ * I made this so it would kind of match the MAC version.
+ */
+void CWinDragManager::StartDrag()
+{
+ Track();
+}
+
+//===============================================================================
+/**
+ * This is the Blocking function that does the Dragging.
+ * It is assumed that all of the Data is is requested to be dragged, is already in the list
+ * and we take it out of the list and pack it into the Win OLEDropSource and let it go.
+ * We should only return when the whole operation is over.
+ */
+void CWinDragManager::Track()
+{
+ // Convert our data into a OLE DragSource.
+ HGLOBAL theGlobalData = nullptr;
+ COleDataSource theDataSource;
+
+ // Empty the data source
+ theDataSource.Empty();
+
+ // long theDataSize = m_DragItem.m_Size;
+ void *theData = m_DragItem.m_Data;
+ long theFlavor = m_DragItem.m_Flavor;
+
+ // if ( theDataSize > 0 )
+ {
+ // Allocate a global block of data
+ DWORD theGlobalObjectSize = sizeof(CDropSource *);//sizeof(long /*theDataSize*/);
+ theGlobalData = GlobalAlloc(GHND, theGlobalObjectSize);
+
+ // Lock down the global memory object for copying data
+ CDropSource *theDropSource = reinterpret_cast<CDropSource *>(GlobalLock(theGlobalData));
+
+ // Copy the CDropSource pointer
+ CopyMemory(theDropSource, theData, theGlobalObjectSize);
+
+ // Unlock, but do not free
+ GlobalUnlock(theGlobalData);
+
+ // Prepare OLE data for transfer
+ theDataSource.CacheGlobalData((CLIPFORMAT)theFlavor, theGlobalData, nullptr);
+ }
+
+ // This will go through the framework.
+ if (DROPEFFECT_NONE == theDataSource.DoDragDrop()) {
+ theDataSource.Empty();
+ if (theGlobalData)
+ ::GlobalFree(theGlobalData);
+ }
+}