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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+//==============================================================================
+// Prefix
+//==============================================================================
+#ifndef INCLUDED_SCENE_VIEW_H
+#define INCLUDED_SCENE_VIEW_H 1
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+
+#include <QWidget>
+#include <QCursor>
+
+#include "EditorPane.h"
+#include "PlayerWnd.h"
+#include "PlayerContainerWnd.h"
+#include "DispatchListeners.h"
+
+class CStudioApp;
+class CHotKeys;
+class CMouseCursor;
+class CWndControl;
+
+//==============================================================================
+// Forwards
+//==============================================================================
+
+//==============================================================================
+// Class CSceneView
+//==============================================================================
+
+//==============================================================================
+/**
+ * CSceneView: Scene View.
+ *
+ * Provides the view of the scene and displays the 3D Client window.
+ */
+//==============================================================================
+class CSceneView : public QWidget,
+ public CEditorPane,
+ public CSelectedNodePropChangeListener,
+ public CClientPlayChangeListener,
+ public CEditCameraChangeListener
+{
+ Q_OBJECT
+ //==========================================================================
+ // Protected Properties
+ //==========================================================================
+protected:
+ bool m_FitClientToWindow = false; ///< True if user selected fit to window in prefrences
+ bool m_RegisteredKeyDown = false; ///< True if a key is down
+ CPlayerContainerWnd *m_PlayerContainerWnd = nullptr; ///< first-level child
+ CPlayerWnd *m_PlayerWnd = nullptr; ///< second-level child (grandchild)
+ QCursor m_ArrowCursor; ///< A pointer to the current cursor (changes according to mode)
+ QCursor m_CursorGroupMove; ///< The move group cursor
+ QCursor m_CursorGroupRotate; ///< The rotate group cursor
+ QCursor m_CursorGroupScale; ///< The scale group cursor
+ QCursor m_CursorItemMove; ///< The move item cursor
+ QCursor m_CursorItemRotate; ///< The rotate item cursor
+ QCursor m_CursorItemScale; ///< The scale item cursor
+ QCursor m_CursorEditCameraPan; ///< The edit camera pan cursor
+ QCursor m_CursorEditCameraRotate; ///< The edit camera rotate cursor
+ QCursor m_CursorEditCameraZoom; ///< The edit camera zoom cursor
+
+ long m_PreviousToolMode; ///< The previous tool mode (used when toggling with hotkeys to switch
+ ///back to previous mode on release)
+ long m_PreviousSelectMode; ///< The previous select mode
+
+ //==========================================================================
+ // Protected Methods
+ //==========================================================================
+protected: // create from serialization only
+
+ //==========================================================================
+ // Public Methods
+ //==========================================================================
+public:
+ CSceneView(CStudioApp *inStudioApp, QWidget *parent = nullptr);
+ CSceneView(); // used for serialization only!
+ virtual ~CSceneView();
+
+ bool HandleModifierUp(int inChar, int inRepCnt, Qt::KeyboardModifiers modifiers);
+ bool HandleModifierDown(int inChar, int inRepCnt, Qt::KeyboardModifiers modifiers);
+ bool PtInClientRect(const QPoint& inPoint);
+ void SetViewCursor();
+ void SetToolMode(long inMode);
+ void RecheckSizingMode();
+
+ void SetRegisteredKey(bool inStatus);
+ void RegisterGlobalKeyboardShortcuts(CHotKeys *inShortcutHandler);
+ bool GetKeyStatus();
+
+ void SetPlayerWndPosition();
+
+ // redirect to/from PlayerContainerWnd
+ bool IsDeploymentView();
+ void SetViewMode(CPlayerContainerWnd::EViewMode inViewMode);
+
+ // Tool helper methods
+ void RestorePreviousTool();
+ void SetToolOnCtrl();
+ void SetToolOnAlt();
+
+ void OnRulerGuideToggled();
+
+ // CSelectedNodePropChangeListener
+ void OnPropValueChanged(const Q3DStudio::CString &inPropertyName) override;
+ void OnMouseDragged(bool inConstrainXAxis, bool inConstrainYAxis) override;
+
+ // CClientPlayChangeListener
+ void OnTimeChanged(long inTime) override;
+
+ // CEditCameraChangeListener
+
+ void OnEditCameraChanged() override;
+ void OnEditCamerasTransformed() override;
+ void OnAuthorZoomChanged() override;
+
+ QSize sizeHint() const override;
+
+ void OnToolGroupSelection();
+ void OnToolItemSelection();
+public:
+
+ void resizeEvent(QResizeEvent *event) override;
+
+Q_SIGNALS:
+ void toolChanged();
+
+protected:
+ void RecalcMatte();
+
+ // Generated message map functions
+protected:
+ void OnSetCursor();
+ void showEvent(QShowEvent *event) override;
+ void keyPressEvent(QKeyEvent *event) override;
+private:
+ void onDropReceived();
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+#endif // INCLUDED_SCENE_VIEW_H