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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Prefix
+//==============================================================================
+#include "stdafx.h"
+#include "Views.h"
+
+//==============================================================================
+// Includes
+//==============================================================================
+#ifdef KDAB_TEMPORARILY_REMOVED
+#include "Doc.h"
+#endif
+#include "MainFrm.h"
+#ifdef KDAB_TEMPORARILY_REMOVED
+#include "TimelineTimelineLayout.h"
+#include "ScalableScroller.h"
+#include "PaletteManager.h"
+#include "HotKeys.h"
+#include "Dispatch.h"
+#include "ActionControl.h"
+#include "StudioPaletteBar.h"
+#endif
+
+//==============================================================================
+// Implementation
+//==============================================================================
+
+//=============================================================================
+/**
+ * Constructor
+ */
+CViews::CViews(CStudioApp * /*inStudioApp*/)
+ : m_MainFrame(nullptr)
+{
+}
+
+//=============================================================================
+/**
+ * Destructor
+ */
+CViews::~CViews()
+{
+ DestroyViews();
+}
+
+//=============================================================================
+/**
+ *
+ */
+void CViews::CreateViews()
+{
+ // To create the main window, this code creates a new frame window
+ // object and then sets it as the application's main window object
+ m_MainFrame = new CMainFrame();
+ m_MainFrame->show();
+#ifdef KDAB_TEMPORARILY_REMOVED
+ // create and load the frame with its resources
+ m_MainFrame->LoadFrame(IDR_MAINFRAME, WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, nullptr, nullptr);
+
+ m_MainFrame->RestoreLayout();
+#endif
+}
+
+//=============================================================================
+/**
+ *
+ */
+void CViews::DestroyViews()
+{
+ if (m_MainFrame) {
+ // Do NOT use delete to destroy a CFrameWnd object! Use DestroyWindow() instead.
+ m_MainFrame->deleteLater();
+ m_MainFrame = nullptr;
+ }
+}
+
+//==============================================================================
+// Keyboard
+//==============================================================================
+
+//=============================================================================
+/**
+ * Register all Application specific shortcut keys.
+ * Used to map hotkeys that are active through the whole app, not just one
+ * view.
+ * @param inHotKeys the handler to register on.
+ */
+void CViews::RegisterGlobalKeyboardShortcuts(CHotKeys *inHotKeys)
+{
+ if (m_MainFrame)
+ m_MainFrame->RegisterGlobalKeyboardShortcuts(inHotKeys);
+}
+
+//=============================================================================
+/**
+ * NO ONE SHOULD USE THIS FUNCTION OTHER THAN THE MAINFRAME ON WINDOWS
+ */
+CMainFrame *CViews::GetMainFrame()
+{
+ return m_MainFrame;
+}
+
+//=============================================================================
+/**
+ *
+ */
+void CViews::RecheckMainframeSizingMode()
+{
+ if (m_MainFrame != nullptr)
+ m_MainFrame->RecheckSizingMode();
+}
+
+//==============================================================================
+// Static
+//==============================================================================
+
+//=============================================================================
+/**
+ * Creates a palette and the associated view.
+ * @param inClass Should be RUNTIME_CLASS( CCLASS ) where CCLASS is a class that
+ * inherits from MFC::CView (must implement dynamic creation) and is the view
+ * that you want associated with the palette.
+ * @param inPalette Palette that you want the view attached to
+ * @param inParent Parent window or nullptr for top level windows
+ * @param inWindowTitle Title caption to appear on the title bar of the palette
+ * @param inShowWindow true to show the window after creation, false to hide it
+ */
+#ifdef KDAB_TEMPORARILY_REMOVED
+void CViews::CreatePaletteAndView(CRuntimeClass *inClass, CStudioPaletteBar *inPalette,
+ CFrameWnd *inParent, Q3DStudio::CString inWindowTitle)
+{
+ CCreateContext theCreateContext;
+ memset(&theCreateContext, 0, sizeof(CCreateContext));
+ theCreateContext.m_pNewViewClass = inClass;
+ theCreateContext.m_pCurrentFrame = inParent;
+ theCreateContext.m_pCurrentDoc = nullptr;
+
+ inPalette->Create(::CString(inWindowTitle.GetMulti()), &theCreateContext,
+ CPaletteManager::GetUniquePaletteId(), inParent);
+}
+#endif
+
+//=============================================================================
+/**
+ * Creates a dialog and the associated view.
+ * @param inClass Should be RUNTIME_CLASS( CCLASS ) where CCLASS is a class that
+ * inherits from MFC::CView (must implement dynamic creation) and is the view
+ * that you want associated with the palette.
+ * @param inPalette Palette that you want the view attached to
+ * @param inParent Parent window or nullptr for top level windows
+ * @param inWindowTitle Title caption to appear on the title bar of the palette
+ * @param inShowWindow true to show the window after creation, false to hide it
+ */
+#ifdef KDAB_TEMPORARILY_REMOVED
+void CViews::CreateDialogAndView(CRuntimeClass *inClass, CStudioDialog *inDialog,
+ CFrameWnd *inParent, Q3DStudio::CString inWindowTitle)
+{
+ CCreateContext theCreateContext;
+ memset(&theCreateContext, 0, sizeof(CCreateContext));
+ theCreateContext.m_pNewViewClass = inClass;
+ theCreateContext.m_pCurrentFrame = inParent;
+ theCreateContext.m_pCurrentDoc = nullptr;
+
+ inDialog->Create(::CString(inWindowTitle.GetMulti()), &theCreateContext, inParent);
+}
+#endif