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-rw-r--r--src/Runtime/Source/runtimerender/Qt3DSRenderDynamicObjectSystem.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Runtime/Source/runtimerender/Qt3DSRenderDynamicObjectSystem.h b/src/Runtime/Source/runtimerender/Qt3DSRenderDynamicObjectSystem.h
index b149efc8..b58385d4 100644
--- a/src/Runtime/Source/runtimerender/Qt3DSRenderDynamicObjectSystem.h
+++ b/src/Runtime/Source/runtimerender/Qt3DSRenderDynamicObjectSystem.h
@@ -267,7 +267,7 @@ namespace render {
const dynamic::SDynamicShaderProgramFlags &inFlags,
bool inForceCompilation = false) = 0;
- virtual const char8_t *GetShaderSource(CRegisteredString inPath, CRenderString &source) = 0;
+ virtual void GetShaderSource(CRegisteredString inPath, CRenderString &outSource) = 0;
// Will return null in the case where a custom prepass shader isn't needed for this object
// If no geom shader, then no depth prepass shader.