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-rw-r--r--src/Runtime/api/studio3d/q3dselement.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/Runtime/api/studio3d/q3dselement.cpp b/src/Runtime/api/studio3d/q3dselement.cpp
index ac3221dd..16ae1102 100644
--- a/src/Runtime/api/studio3d/q3dselement.cpp
+++ b/src/Runtime/api/studio3d/q3dselement.cpp
@@ -37,12 +37,58 @@
QT_BEGIN_NAMESPACE
+/*!
+ \qmltype Element
+ \instantiates Q3DSElement
+ \inqmlmodule Qt3DStudio
+ \ingroup OpenGLRuntime
+ \brief Control type for elements in a Qt 3D Studio presentation.
+
+ This class is provided for backwards compatibility. We recommend using
+ DataInput and DataOutput APIs for contractual and clean API between
+ the design and the code.
+
+ \sa DataInput, DataOutput
+
+ This type is a convenience for controlling the properties of a scene object
+ (such as, model, material, camera, layer) in a Qt 3D Studio presentation.
+
+ \note The functionality of Element is equivalent to
+ Presentation::setAttribute() and Presentation::fireEvent().
+
+ \sa Studio3D, SceneElement, Presentation, DataInput, DataOutput
+*/
+
+/*!
+ \class Q3DSElement
+ \inmodule OpenGLRuntime
+ \since Qt 3D Studio 2.0
+
+ \brief Controls a scene object (node) in a Qt 3D Studio presentation.
+
+ This class is provided for backwards compatibility. We recommend using
+ DataInput and DataOutput APIs for contractual and clean API between
+ the design and the code.
+
+ This class is a convenience class for controlling the properties of a scene
+ object (such as, model, material, camera, layer) in a Qt 3D Studio
+ presentation.
+
+ \sa Q3DSWidget, Q3DSSurfaceViewer, Q3DSSceneElement
+ */
+
+/*!
+ \internal
+ */
Q3DSElement::Q3DSElement(QObject *parent)
: QObject(parent)
, d_ptr(new Q3DSElementPrivate(this))
{
}
+/*!
+ \internal
+ */
Q3DSElement::Q3DSElement(const QString &elementPath, QObject *parent)
: QObject(parent)
, d_ptr(new Q3DSElementPrivate(this))
@@ -50,6 +96,12 @@ Q3DSElement::Q3DSElement(const QString &elementPath, QObject *parent)
d_ptr->m_elementPath = elementPath;
}
+/*!
+ Constructs a Q3DSElement instance controlling the scene object specified by
+ \a elementPath. An optional \a parent object can be specified. The
+ constructed instance is automatically associated with the specified \a
+ presentation. An optional \a parent object can be specified.
+ */
Q3DSElement::Q3DSElement(Q3DSPresentation *presentation, const QString &elementPath,
QObject *parent)
: QObject(parent)
@@ -60,6 +112,9 @@ Q3DSElement::Q3DSElement(Q3DSPresentation *presentation, const QString &elementP
presentation->registerElement(this);
}
+/*!
+ \internal
+ */
Q3DSElement::Q3DSElement(Q3DSElementPrivate *d, Q3DSPresentation *presentation,
const QString &elementPath, QObject *parent)
: QObject(parent)
@@ -70,12 +125,54 @@ Q3DSElement::Q3DSElement(Q3DSElementPrivate *d, Q3DSPresentation *presentation,
presentation->registerElement(this);
}
+/*!
+ Destructor.
+ */
Q3DSElement::~Q3DSElement()
{
// Private class isn't QObject, so we need to delete it explicitly
delete d_ptr;
}
+/*!
+ \qmlproperty string Element::elementPath
+
+ Holds the element path of the presentation element.
+
+ An element path refers to an object in the scene by name, for example,
+ \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if
+ the scene contains other layers with the default camera names (for instance
+ \c{Scene.Layer2.Camera}).
+
+ To reference an object stored in a property of another object, the dot
+ syntax can be used. The most typical example of this is changing the source
+ of a texture map by changing the \c sourcepath property on the object
+ selected by \c{SomeMaterial.diffusemap}.
+
+ To access an object in a sub-presentation, prepend the name of the
+ sub-presentation followed by a colon, for example,
+ \c{SubPresentationOne:Scene.Layer.Camera}.
+ */
+
+/*!
+ \property Q3DSElement::elementPath
+
+ Holds the element path of the presentation element.
+
+ An element path refers to an object in the scene by name, for example,
+ \c{Scene.Layer.Camera}. Here the right camera object gets chosen even if
+ the scene contains other layers with the default camera names (for instance
+ \c{Scene.Layer2.Camera}).
+
+ To reference an object stored in a property of another object, the dot
+ syntax can be used. The most typical example of this is changing the source
+ of a texture map by changing the \c sourcepath property on the object
+ selected by \c{SomeMaterial.diffusemap}.
+
+ To access an object in a sub-presentation, prepend the name of the
+ sub-presentation followed by a colon, for example,
+ \c{SubPresentationOne:Scene.Layer.Camera}.
+ */
QString Q3DSElement::elementPath() const
{
return d_ptr->m_elementPath;
@@ -89,6 +186,20 @@ void Q3DSElement::setElementPath(const QString &elementPath)
}
}
+/*!
+ \qmlmethod void Element::setAttribute(string attributeName, variant value)
+
+ Sets the \a value of an attribute (property) of the scene object specified
+ by this Element instance. The \a attributeName is the \l{Attribute
+ Names}{scripting name} of the attribute.
+*/
+
+/*!
+ Sets the \a value of an attribute (property) of the scene object
+ specified by elementPath.
+
+ The \a attributeName is the \l{Attribute Names}{scripting name} of the attribute.
+ */
void Q3DSElement::setAttribute(const QString &attributeName, const QVariant &value)
{
if (d_ptr->m_presentation)
@@ -97,6 +208,25 @@ void Q3DSElement::setAttribute(const QString &attributeName, const QVariant &val
qWarning() << __FUNCTION__ << "Element is not registered to any presentation!";
}
+/*!
+ \qmlmethod void Element::fireEvent(string eventName)
+
+ Dispatches an event with \a eventName on the scene object
+ specified by elementPath.
+
+ Appropriate actions created in Qt 3D Studio or callbacks registered using
+ the registerForEvent() method in attached \c{behavior scripts} will be
+ executed in response to the event.
+*/
+
+/*!
+ Dispatches an event with \a eventName on the scene object
+ specified by elementPath.
+
+ Appropriate actions created in Qt 3D Studio or callbacks registered using
+ the registerForEvent() method in attached (behavior) scripts will be
+ executed in response to the event.
+ */
void Q3DSElement::fireEvent(const QString &eventName)
{
if (d_ptr->m_presentation)