diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/diffuseTransmissionBSDF.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/diffuseTransmissionBSDF.glsllib | 42 |
2 files changed, 0 insertions, 42 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/res/effectlib/diffuseTransmissionBSDF.glsllib b/src/Runtime/ogl-runtime/res/effectlib/diffuseTransmissionBSDF.glsllib deleted file mode 100644 index f6e5f52b..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/diffuseTransmissionBSDF.glsllib +++ /dev/null @@ -1,42 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2015 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -vec4 diffuseTransmissionBSDF( in vec3 N, in vec3 L, in vec3 viewDir, in vec3 lightDiffuse, in vec4 transmissiveColor, in float translucentFalloff, float lightWrap ) -{ - float cosThetaI = max( 0.0, (dot( N, L ) + lightWrap) / (1.0 + lightWrap) ); - float factor = cosThetaI; - - float l = 0.2126 * transmissiveColor.r + 0.7152 * transmissiveColor.g + 0.0722 * transmissiveColor.b; - - float translucent_thickness = l * l; - float translucent_thickness_exp = exp( translucent_thickness * translucentFalloff); - - return( translucent_thickness_exp * vec4( factor * lightDiffuse, 1.0 ) ); -} |