diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/effect.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/effect.glsllib | 148 |
2 files changed, 0 insertions, 148 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/res/effectlib/effect.glsllib b/src/Runtime/ogl-runtime/res/effectlib/effect.glsllib deleted file mode 100644 index 802a8460..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/effect.glsllib +++ /dev/null @@ -1,148 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef EFFECT_GLSLLIB -#define EFFECT_GLSLLIB 1 - -//Defines used in the effect files. - -vec4 GetTextureValue( sampler2D sampler, vec2 inUVCoords, float inTextureAlphaInfo ) -{ - vec4 c = texture2D(sampler, inUVCoords); - c.rgb = mix( c.rgb*c.a, c.rgb, inTextureAlphaInfo ); - return c; -} - -vec4 GetTextureValuePreMult( sampler2D sampler, vec2 inUVCoords ) -{ - return texture2D(sampler, inUVCoords); -} - -#define SNAPPER_TITLE( title ) - -#define SNAPPER_PARAMETER(propName, datatype, rangeMin, rangeMax, propNiceName, defaultValue) datatype propName - -#define SNAPPER_ANGLE( propName, propNiceName, defaultValueAsFloat ) uniform float propName; -#define SNAPPER_CHECKBOX(propName, propNiceName, defaultValue) uniform float propName; - -#define SNAPPER_ENUM_BEGIN(propName, propNiceName, defaultValueAsIndex) uniform int propName; -#define SNAPPER_ENUM_VALUE(valueNiceName) -#define SNAPPER_ENUM_END() - -#define SNAPPER_POINT2(propName, propNiceName, defaultValue) uniform vec2 propName; -#define SNAPPER_COLOR(propName, propNiceName, defaultValue) uniform vec3 propName; - - -#define TEXTURE_LOOKUP_FUNC(name) \ - - -//texType = one of: ubyte, ushort, float -//texFormat = one of: rgb, rgba, lum, lum_alpha -//texFilter = one of: nearest, linear -//texWrap = one of: repeat, clamp -#define SNAPPER_EXTERNAL_PARAMETER(propName, datatype, rangeMin, rangeMax, propNiceName, defaultValue) -#define SNAPPER_EXTERNAL_ANGLE(propName, propNiceName, defaultValueAsFloat) - -// Provide the ability to render outside a effect boundary. -// Total size = The original effect size * Overrendering value -// Overrendering value needs to be >= 1.0 -#define SNAPPER_OVERRENDERING(value) const float OverrenderingValue = value; - - - -#ifdef VERTEX_SHADER -// Attributes and uniforms used throughout the system. -attribute vec3 attr_pos; -attribute vec2 attr_uv; -#endif - -uniform mat4 ModelViewProjectionMatrix; -//x holds the texture width, y holds the texture height -//z holds 0,1 value if it should be premultiplied -uniform vec4 Texture0Info; -uniform vec2 DestSize; //size of the destination in pixels including overrendering if specified. -uniform sampler2D Texture0; -varying vec2 TexCoord; -uniform vec2 FragColorAlphaSettings; //x > 0.0 premultiply result, y is an alpha multiplier (opacity setting) - -vec4 Transform( mat4 ModelViewProjectionMatrix, vec2 inDestSize, vec4 inVertex ) -{ - vec4 temp = ModelViewProjectionMatrix * vec4( inDestSize.x * .5 * inVertex.x, inDestSize.y * .5 * inVertex.y, inVertex.z, inVertex.w ); - return temp; -} -//////////////////////////////////////////////////////////// -// provide the texture lookup functions for the default -// texture (Texture0). -vec4 texture2D_0(vec2 uv) -{ - return GetTextureValue( Texture0, uv, Texture0Info.z ); -} - -#ifdef FRAGMENT_SHADER -//////////////////////////////////////////////////////////// -// the functions to set the final frag result. -void colorOutput(vec4 c) -{ - c *= FragColorAlphaSettings.x; - gl_FragColor = clamp(c, 0.0, c.a ); -} - -#endif - - - -//////////////////////////////////////////////////////////// -// define the main functions. - -#ifdef VERTEX_SHADER -#ifndef NO_VERT_MAIN - -void vert(); -void main() -{ - gl_Position = Transform( ModelViewProjectionMatrix, DestSize, vec4(attr_pos, 1.0) ); - TexCoord = attr_uv; - vert(); -} - -#endif -#endif - -#ifdef FRAGMENT_SHADER -#ifndef NO_FRAG_MAIN -void frag(); -void main() -{ - frag(); -} -#endif // NO_FRAG_MAIN -#endif // FRAGMENT_SHADER - -#endif // EFFECT_GLSLLIB |