diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/evalLightmaps.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/evalLightmaps.glsllib | 56 |
2 files changed, 0 insertions, 56 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 2025912174c4cf99270b7439ec3b021e1d089ae diff --git a/src/Runtime/ogl-runtime/res/effectlib/evalLightmaps.glsllib b/src/Runtime/ogl-runtime/res/effectlib/evalLightmaps.glsllib deleted file mode 100644 index 1a9bc997..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/evalLightmaps.glsllib +++ /dev/null @@ -1,56 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -vec4 evalLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset ) -{ - vec3 uTransform = vec3(rotScale.x, rotScale.y, offset.x); - vec3 vTransform = vec3(rotScale.z, rotScale.w, offset.y); - - vec2 transfCoord = vec2( dot( uTransform, inCoords ), dot( vTransform, inCoords ) ); - - vec4 value = texture( sampler, transfCoord.xy); - - return value; -} - -vec4 evalIndirectLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset ) -{ - return evalLightmap( sampler, inCoords, rotScale, offset ); -} - -vec4 evalRadiosityLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset ) -{ - return evalLightmap( sampler, inCoords, rotScale, offset ); -} - -vec4 evalShadowLightmap( in sampler2D sampler, in vec3 inCoords, in vec4 rotScale, in vec3 offset ) -{ - return evalLightmap( sampler, inCoords, rotScale, offset ); -}
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