diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/gles2/defaultMaterialBumpNoLod.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/gles2/defaultMaterialBumpNoLod.glsllib | 52 |
2 files changed, 0 insertions, 52 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/res/effectlib/gles2/defaultMaterialBumpNoLod.glsllib b/src/Runtime/ogl-runtime/res/effectlib/gles2/defaultMaterialBumpNoLod.glsllib deleted file mode 100644 index 2f3bd150..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/gles2/defaultMaterialBumpNoLod.glsllib +++ /dev/null @@ -1,52 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -float calcRGBAvg(in vec4 rgba) -{ - return (rgba.r + rgba.g + rgba.b) / 3.0; -} - -vec3 defaultMaterialBumpNoLod(in sampler2D sampler, in float factor, - in vec2 texCoord, in vec3 tangent, in vec3 binormal, - in vec3 normal, in vec2 bumpSize ) -{ - // invert factor - float invFactor = -factor; - - vec2 unitStep = 1.0 / bumpSize; - - float du = calcRGBAvg(texture2D( sampler, vec2( texCoord.x + unitStep.x, texCoord.y ))) - - calcRGBAvg(texture2D( sampler, vec2( texCoord.x, texCoord.y ))); - float dv = calcRGBAvg(texture2D( sampler, vec2( texCoord.x, texCoord.y + unitStep.y ))) - - calcRGBAvg(texture2D( sampler, vec2( texCoord.x, texCoord.y ))); - - vec3 n = normalize(vec3(invFactor * du, invFactor * dv, 1.0)); - n = n.x * normalize(tangent) + n.y * normalize(binormal) + n.z * normal; - return normalize(normal + n); -} |