diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/gradient3Recolor.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/gradient3Recolor.glsllib | 73 |
2 files changed, 0 insertions, 73 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/res/effectlib/gradient3Recolor.glsllib b/src/Runtime/ogl-runtime/res/effectlib/gradient3Recolor.glsllib deleted file mode 100644 index ba7d5937..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/gradient3Recolor.glsllib +++ /dev/null @@ -1,73 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -float gradientInterpolate( in int interpolationMode, in float value ) -{ - switch( interpolationMode ) - { - case gradient_interpolation_linear : - return( value ); - case gradient_interpolation_off : - return( 0.0 ); - case gradient_interpolation_ease_in : - return( 1.0 - pow( 1.0 - value, 2.0/3.0 ) ); - case gradient_interpolation_ease_out : - return( pow( value, 2.0/3.0 ) ); - case gradient_interpolation_ease_in_out : - return( ( value <= 0.5 ) - ? 0.5 * pow( 2.0 * value, 2.0/3.0 ) - : 0.5 + 0.5 * ( 1.0 - pow( 2.0 * ( 1.0 - value ), 2.0/3.0 ) ) ); - default: - return( value ); // default is linear - } -} - -texture_return gradient3Recolor( in float gradientPositions[3], in vec3 gradientColors[3], in int interpolationModes[3], in int monoSource, in float distortion, in float position ) -{ - texture_return tr; - float pos = position + distortion; - if ( pos <= gradientPositions[0] ) - { - tr.tint = gradientColors[0]; - } - else if ( pos >= gradientPositions[2] ) - { - tr.tint = gradientColors[2]; - } - else - { - int index = ( position < gradientPositions[1] ) ? 0 : 1; - float relPos = gradientInterpolate( interpolationModes[index], ( pos - gradientPositions[index] ) / ( gradientPositions[index+1] - gradientPositions[index] ) ); - tr.tint = mix( gradientColors[index], gradientColors[index+1], relPos ); - } - tr.mono = 0.0; - return( tr ); -} - |