diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/gradient3Texture.glsllib')
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/gradient3Texture.glsllib | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/Runtime/ogl-runtime/res/effectlib/gradient3Texture.glsllib b/src/Runtime/ogl-runtime/res/effectlib/gradient3Texture.glsllib new file mode 100644 index 00000000..7bd6cec7 --- /dev/null +++ b/src/Runtime/ogl-runtime/res/effectlib/gradient3Texture.glsllib @@ -0,0 +1,36 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +texture_return gradient3Texture( in int gradientMode, in float gradientPositions[3], in vec3 gradientColors[3], in int interpolationModes[3], in texture_coordinate_info uvw, in float distortion ) +{ + float position = gradientGetPosition( gradientMode, uvw.position.xy ); + return( gradient3Recolor( gradientPositions, gradientColors, interpolationModes, 0, distortion, position ) ); +} + |