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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/res/effectlib/luminance.glsllib62
2 files changed, 0 insertions, 62 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/res/effectlib/luminance.glsllib b/src/Runtime/ogl-runtime/res/effectlib/luminance.glsllib
deleted file mode 100644
index 067dc184..00000000
--- a/src/Runtime/ogl-runtime/res/effectlib/luminance.glsllib
+++ /dev/null
@@ -1,62 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef LUMINANCE_GLSLLIB
-#define LUMINANCE_GLSLLIB
-
-// Luma coefficients according to ITU-R Recommendation BT.709 (http://en.wikipedia.org/wiki/Rec._709)
-const vec3 yCoeff_709 = vec3( 0.2126, 0.7152, 0.0722 );
-
-float luminance( in vec3 v )
-{
- return dot( v, yCoeff_709 );
-}
-
-vec3 RGBToYPbPr( in vec3 v )
-{
- vec3 ypp;
- ypp.x = luminance( v );
- ypp.y = 0.5 * (v.b - ypp.x) / (1.0 - yCoeff_709.b);
- ypp.z = 0.5 * (v.r - ypp.x) / (1.0 - yCoeff_709.r);
-
- return ypp;
-}
-
-vec3 YPbPrToRGB( in vec3 v )
-{
- vec3 outRGB;
- outRGB.x = dot(vec3(1.0, 0.0, 1.575), v);
- outRGB.y = dot(vec3(1.0, -0.187, -0.468), v);
- outRGB.z = dot(vec3(1.0, 1.856, 0.0), v);
-
- return outRGB;
-}
-
-#endif \ No newline at end of file