diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/res/effectlib/specularBSDF.glsllib')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/res/effectlib/specularBSDF.glsllib | 47 |
2 files changed, 0 insertions, 47 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/res/effectlib/specularBSDF.glsllib b/src/Runtime/ogl-runtime/res/effectlib/specularBSDF.glsllib deleted file mode 100644 index 78e541a5..00000000 --- a/src/Runtime/ogl-runtime/res/effectlib/specularBSDF.glsllib +++ /dev/null @@ -1,47 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "funcspecularBSDF.glsllib" - -#ifndef DEFAULT_MATERIAL_LIGHTING - -vec4 specularBSDFEnvironment( in vec3 N, in vec3 viewDir, in vec3 tint, int mode ) -{ - vec3 rgb = vec3( 0.0, 0.0, 0.0 ); - if ( uEnvironmentMappingEnabled ) - { - vec3 R = reflect( -viewDir, N ); - rgb = evalEnvironmentMap( R, 0.0 ); - rgb = specularBSDF( N, R, viewDir, rgb, 1.0, 256.0, tint, scatter_reflect ).rgb; - } - return( vec4( rgb, 1.0 ) ); -} - -#endif |