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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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diff --git a/src/Runtime/ogl-runtime/src/dm/systems/Qt3DSDMActionSystem.h b/src/Runtime/ogl-runtime/src/dm/systems/Qt3DSDMActionSystem.h
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-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DSDM_ACTION_SYSTEM_H
-#define QT3DSDM_ACTION_SYSTEM_H
-#include "Qt3DSDMHandles.h"
-#include "Qt3DSDMActionCore.h"
-
-namespace qt3dsdm {
-/**
- * ActionSystem acts as a wrapper or helper around ActionCore. ActionSystem will call
- * ActionCore and perform other necessary setups. It also has the knowledge of other
- * system or core so there are some synchronization being done here.
- *
- * When in doubts which one to use (ActionSystem or ActionCore), always use ActionSystem
- */
-class IActionSystem
-{
-public:
- virtual ~IActionSystem() {}
-
- // CreateAction will create Action's InstanceHandle and Action's ActionHandle and do some
- // necessary setup
- virtual Qt3DSDMActionHandle CreateAction(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner,
- SLong4 inTriggerTargetObjects) = 0;
- // DeleteAction will delete both Action's ActionHandle and Action's InstanceHandle
- virtual void DeleteAction(Qt3DSDMActionHandle inAction) = 0;
- // Return all actions that belong to a certain instance in a certain slide + the master slide
- virtual void GetActions(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner,
- TActionHandleList &outActions) const = 0;
-
- // Get/set action eyeball property value
- virtual bool GetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide,
- Qt3DSDMActionHandle inAction) const = 0;
- virtual void SetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide, Qt3DSDMActionHandle inAction,
- bool inValue) = 0;
-};
-
-typedef std::shared_ptr<IActionSystem> TActionSystemPtr;
-}
-
-#endif