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-rw-r--r--src/Runtime/ogl-runtime/src/dm/systems/Qt3DSDMSignalStructs.h89
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 2025912174c4cf99270b7439ec3b021e1d089ae
diff --git a/src/Runtime/ogl-runtime/src/dm/systems/Qt3DSDMSignalStructs.h b/src/Runtime/ogl-runtime/src/dm/systems/Qt3DSDMSignalStructs.h
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--- a/src/Runtime/ogl-runtime/src/dm/systems/Qt3DSDMSignalStructs.h
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-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL-EXCEPT$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 as published by the Free Software
-** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DSDM_SIGNAL_STRUCTS_H
-#define QT3DSDM_SIGNAL_STRUCTS_H
-#include "Qt3DSDMSignalSystem.h"
-// Helper structs for signals of different arity.
-namespace qt3dsdm {
-// Helper defines to create static tables of signals
-// Macros with the same number of args but with 'declare' replaced by 'define
-// are available in UICDMSignalStructImpl.h. You will need to place these somewhere but
-// they rely on std::bind so I don't place them here.
-#define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT0(name) \
- struct Sig##name \
- { \
- static std::shared_ptr<ISignalConnection> \
- AddListener(ISignalSystem &inSystem, void *inSender, std::function<void()> inHandler); \
- static void Send(ISignalSystem &system, void *sender); \
- };
-
-// Helper defines to create static tables of signals
-#define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT1(name, d1) \
- struct Sig##name \
- { \
- static std::shared_ptr<ISignalConnection> \
- AddListener(ISignalSystem &inSystem, void *inSender, std::function<void(d1)> inHandler); \
- static void Send(ISignalSystem &system, void *sender, const d1 &arg); \
- };
-
-// Helper defines to create static tables of signals
-#define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT2(name, d1, d2) \
- struct Sig##name \
- { \
- static std::shared_ptr<ISignalConnection> \
- AddListener(ISignalSystem &inSystem, void *inSender, \
- std::function<void(d1, d2)> inHandler); \
- static void Send(ISignalSystem &system, void *sender, const d1 &arg1, const d2 &arg2); \
- };
-
-// Helper defines to create static tables of signals
-#define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT3(name, d1, d2, d3) \
- struct Sig##name \
- { \
- static std::shared_ptr<ISignalConnection> \
- AddListener(ISignalSystem &inSystem, void *inSender, \
- std::function<void(d1, d2, d3)> inHandler); \
- static void Send(ISignalSystem &system, void *sender, const d1 &arg1, const d2 &arg2, \
- const d3 &arg3); \
- };
-
-// Helper defines to create static tables of signals
-#define QT3DSDM_SIGNALS_DECLARE_SPECIFIC_SIGNAL_STRUCT4(name, d1, d2, d3, d4) \
- struct Sig##name \
- { \
- static std::shared_ptr<ISignalConnection> \
- AddListener(ISignalSystem &inSystem, void *inSender, \
- std::function<void(d1, d2, d3, d4)> inHandler); \
- static void Send(ISignalSystem &system, void *sender, const d1 &arg1, const d2 &arg2, \
- const d3 &arg3, const d4 &arg4); \
- };
-}
-
-#endif