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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/foundation/Qt3DSFoundation.cpp237
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/foundation/Qt3DSFoundation.cpp b/src/Runtime/ogl-runtime/src/foundation/Qt3DSFoundation.cpp
deleted file mode 100644
index 8687cd69..00000000
--- a/src/Runtime/ogl-runtime/src/foundation/Qt3DSFoundation.cpp
+++ /dev/null
@@ -1,237 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSFoundation.h"
-
-#include "foundation/Qt3DSQuat.h"
-#include "foundation/Qt3DSThread.h"
-#include "foundation/Qt3DSUtilities.h"
-#include "foundation/Qt3DS.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSLogging.h"
-#include "foundation/Qt3DSMutex.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "EASTL/hash_map.h"
-
-#include <stdio.h>
-#ifdef _WIN32
-#pragma warning(disable : 4996) // intentionally suppressing this warning message
-#endif
-namespace qt3ds {
-namespace foundation {
- using namespace intrinsics;
- union TempAllocatorChunk;
-
- class NVAllocatorListenerManager;
-
- class QT3DS_FOUNDATION_API Foundation : public NVFoundation
- {
-
- Foundation(NVAllocatorCallback &alloc);
- ~Foundation();
-
- public:
- void addRef() override;
- void release() override;
-
- // factory
- static Foundation *createInstance(QT3DSU32 version, NVAllocatorCallback &alloc);
-
- NVBroadcastingAllocator &getAllocator() const override { return mAllocator; }
- NVAllocatorCallback &getAllocatorCallback() const override;
- NVAllocatorCallback &getCheckedAllocator() { return mAllocator; }
-
- private:
- class AlignCheckAllocator : public NVBroadcastingAllocator
- {
- static const QT3DSU32 MaxListenerCount = 5;
-
- public:
- AlignCheckAllocator(NVAllocatorCallback &originalAllocator)
- : mAllocator(originalAllocator)
- , mListenerCount(0)
- {
- }
-
- void deallocate(void *ptr) override
- {
- // So here, for performance reasons I don't grab the mutex.
- // The listener array is very rarely changing; for most situations
- // only at startup. So it is unlikely that using the mutex
- // will help a lot but it could have serious perf implications.
- QT3DSU32 theCount = mListenerCount;
- for (QT3DSU32 idx = 0; idx < theCount; ++idx)
- mListeners[idx]->onDeallocation(ptr);
- mAllocator.deallocate(ptr);
- }
- void *allocate(size_t size, const char *typeName, const char *filename, int line,
- int flags) override;
- void *allocate(size_t size, const char *typeName, const char *filename, int line,
- size_t alignment, size_t alignmentOffset) override;
- NVAllocatorCallback &getBaseAllocator() const { return mAllocator; }
- void registerAllocationListener(NVAllocationListener &inListener) override
- {
- QT3DS_ASSERT(mListenerCount < MaxListenerCount);
- if (mListenerCount < MaxListenerCount) {
- mListeners[mListenerCount] = &inListener;
- ++mListenerCount;
- }
- }
- void deregisterAllocationListener(NVAllocationListener &inListener) override
- {
- for (QT3DSU32 idx = 0; idx < mListenerCount; ++idx) {
- if (mListeners[idx] == &inListener) {
- mListeners[idx] = mListeners[mListenerCount - 1];
- --mListenerCount;
- break;
- }
- }
- }
-
- private:
- NVAllocatorCallback &mAllocator;
- // I am not sure about using a NVArray here.
- // For now, this is fine.
- NVAllocationListener *mListeners[MaxListenerCount];
- volatile QT3DSU32 mListenerCount;
- };
-
- mutable AlignCheckAllocator mAllocator;
- QT3DSU32 mRefCount;
- Mutex mRefCountMutex;
- };
-
- Foundation::Foundation(NVAllocatorCallback &alloc)
- : mAllocator(alloc)
- , mRefCount(0)
- , mRefCountMutex(alloc)
-
- {
- }
-
- Foundation::~Foundation() {}
-
- NVAllocatorCallback &Foundation::getAllocatorCallback() const
- {
- return mAllocator.getBaseAllocator();
- }
-
- Foundation *Foundation::createInstance(QT3DSU32 version, NVAllocatorCallback &alloc)
- {
- if (version != QT3DS_FOUNDATION_VERSION) {
- qCCritical(INVALID_PARAMETER, "Wrong version: foundation version is %d, tried to create %d",
- QT3DS_FOUNDATION_VERSION, version);
- return 0;
- }
- Foundation *mInstance = NULL;
-
- if (!mInstance) {
- // if we don't assign this here, the Foundation object can't create member
- // subobjects which require the allocator
-
- mInstance = reinterpret_cast<Foundation *>(
- alloc.allocate(sizeof(Foundation), "Foundation", __FILE__, __LINE__));
-
- if (mInstance) {
- QT3DS_PLACEMENT_NEW(mInstance, Foundation)(alloc);
-
- QT3DS_ASSERT(mInstance->mRefCount == 0);
-
- return mInstance;
- } else {
- qCCritical(INTERNAL_ERROR, "Memory allocation for foundation object failed.");
- }
- } else {
- qCCritical(
- INVALID_OPERATION,
- "Foundation object exists already. Only one instance per process can be created.");
- }
-
- return 0;
- }
-
- void Foundation::addRef()
- {
- mRefCountMutex.lock();
- ++mRefCount;
- mRefCountMutex.unlock();
- }
-
- void Foundation::release()
- {
- mRefCountMutex.lock();
- if (mRefCount)
- --mRefCount;
- QT3DSU32 refCount = mRefCount;
- mRefCountMutex.unlock();
- if (!refCount) {
- NVAllocatorCallback &alloc = mAllocator.getBaseAllocator();
- this->~Foundation();
- alloc.deallocate(this);
- }
- }
-
- void *Foundation::AlignCheckAllocator::allocate(size_t size, const char *typeName,
- const char *filename, int line, int)
- {
- void *addr = mAllocator.allocate(size, typeName, filename, line);
-
- if (!addr)
- qFatal("User allocator returned NULL.");
-
- if (!(reinterpret_cast<size_t>(addr) & 15)) {
- // Same comment as before in the allocation system.
- // We don't lock the listener array mutex because of an assumption
- // where the listener array is rarely changing.
- QT3DSU32 theCount = mListenerCount;
- for (QT3DSU32 idx = 0; idx < theCount; ++idx)
- mListeners[idx]->onAllocation(size, typeName, filename, line, addr);
- return addr;
- }
-
- qFatal("Allocations for qt3ds::foundation must be 16-byte aligned.");
- return 0;
- }
-
- void *Foundation::AlignCheckAllocator::allocate(size_t size, const char *typeName,
- const char *filename, int line,
- size_t /*alignment*/,
- size_t /*alignmentOffset*/)
- {
- return allocate(size, typeName, filename, line, 0);
- }
-
-} // namespace foundation
-} // namespace qt3ds
-
-qt3ds::NVFoundation *NVCreateFoundation(qt3ds::QT3DSU32 version, qt3ds::NVAllocatorCallback &allocator)
-{
- return qt3ds::foundation::Foundation::createInstance(version, allocator);
-}