diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/platformspecific/macos/assets/font.vert')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/platformspecific/macos/assets/font.vert | 49 |
2 files changed, 0 insertions, 49 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/platformspecific/macos/assets/font.vert b/src/Runtime/ogl-runtime/src/platformspecific/macos/assets/font.vert deleted file mode 100644 index 9f307a2f..00000000 --- a/src/Runtime/ogl-runtime/src/platformspecific/macos/assets/font.vert +++ /dev/null @@ -1,49 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2007-2008 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -// this is set from higher level. think of it as the upper model matrix -uniform mat4 pixelToClipMat; - -uniform vec4 col_uni; - -attribute vec2 pos_attr; -attribute vec2 tex_attr; -attribute vec4 col_attr; - -varying vec4 col_var; -varying vec2 tex_var; - -void main() -{ - // account for translation and rotation of the primitive into [-1,1] spatial default. - gl_Position = pixelToClipMat * vec4(pos_attr.x, pos_attr.y, 0, 1); - - col_var = col_attr * col_uni; - tex_var = tex_attr; -} |