diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/platformspecific/windows/assets/font.frag')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/platformspecific/windows/assets/font.frag | 39 |
2 files changed, 0 insertions, 39 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/platformspecific/windows/assets/font.frag b/src/Runtime/ogl-runtime/src/platformspecific/windows/assets/font.frag deleted file mode 100644 index e4673cf8..00000000 --- a/src/Runtime/ogl-runtime/src/platformspecific/windows/assets/font.frag +++ /dev/null @@ -1,39 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2007-2008 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -uniform sampler2D fontTex; - -varying lowp vec4 col_var; -varying lowp vec2 tex_var; - -void main() -{ - gl_FragColor = texture2D(fontTex, tex_var).a * col_var; -} - |