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-rw-r--r--src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/misc.h130
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/misc.h b/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/misc.h
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--- a/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/misc.h
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@@ -1,130 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009-2011 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef INCLUDED_QT3DS_MATH_CPP_MISC_H
-#define INCLUDED_QT3DS_MATH_CPP_MISC_H
-
-inline bool nvIsPowerOfTwo(unsigned int i)
-{
- return (i & (i - 1)) == 0;
-}
-
-inline float nvDegToRadf(float d)
-{
- return d * 3.14159265358979323846f / 180.0f;
-}
-
-inline float nvRadToDegf(float r)
-{
- return r * 180.0f / 3.14159265358979323846f;
-}
-
-/*
- 'mod' differs from '%' in that it behaves correctly when either the
- numerator or denominator is negative.
-*/
-
-inline int nvMod(int n, int d)
-{
- int m = n % d;
- return (((m < 0) && (d > 0)) || ((m > 0) && (d < 0))) ? (m + d) : m;
-}
-
-inline int nvAbs(int n)
-{
- if (n < 0)
- return -n;
- return n;
-}
-
-inline int nvSign(int n)
-{
- if (n > 0)
- return 1;
- if (n < 0)
- return -1;
- return 0;
-}
-
-/*
- This returns the smallest amplitude value x such that
- nvMod(b + x, m) == a
-*/
-
-inline int nvDifMod(int a, int b, int m)
-{
-
- int x1 = a - b;
- int x2 = (x1 > 0) ? x1 - m : x1 + m;
- return (nvAbs(x1) < nvAbs(x2)) ? x1 : x2;
-}
-
-inline float nvWrapf(float a, float min, float max)
-{
-
- assert(max > min);
-
- float d = max - min;
- float s = a - min;
- float q = s / d;
- float m = q - floorf(q);
- return m * d + min;
-}
-
-inline float nvClampf(float a, float min, float max)
-{
- return (a < min) ? min : ((a > max) ? max : a);
-}
-
-inline int nvClampi(int i, int min, int max)
-{
- return (i < min) ? min : ((i > max) ? max : i);
-}
-
-inline float nvGaussian(float x, float s)
-{
- float c = s * sqrtf(2.0f * 3.14159265358979323846f);
- return expf(-(x * x) / (2.0f * s * s)) / c;
-}
-
-inline float nvLerpf(float a, float b, float t)
-{
- return a * (1.0f - t) + b * t;
-}
-
-inline float nvEasef(float t)
-{
-
- float t_2 = t * t;
- float t_3 = t_2 * t;
- return 3.0f * t_2 - 2.0f * t_3;
-}
-
-#endif