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Diffstat (limited to 'src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_matrix.h')
m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_matrix.h117
2 files changed, 0 insertions, 117 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_matrix.h b/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_matrix.h
deleted file mode 100644
index 0e04568e..00000000
--- a/src/Runtime/ogl-runtime/src/platformspecific/windows/libs/nv_math/nv_matrix.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009-2011 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef INCLUDED_MATRIX_H
-#define INCLUDED_MATRIX_H
-
-#include <QtOpenGL/qgl.h>
-#include <math.h>
-#include <assert.h>
-
-#define KD_FLT_EPSILON 1.19209290E-07F
-#define KD_DEG_TO_RAD_F 0.0174532924F
-#define KD_RAD_TO_DEG_F 57.2957802F
-
-void NvCopyMatf(GLfloat r[4][4], const GLfloat m[4][4]);
-void NvExtract3x3Matf(GLfloat r[3][3], const GLfloat m[4][4]);
-
-/* vector utilities */
-
-GLfloat NvVecLengthf(const GLfloat v[3]);
-
-void NvNormalizeVecf(GLfloat r[3], const GLfloat v[3]);
-
-void NvAddVecf(GLfloat r[3], const GLfloat a[3], const GLfloat b[3]);
-
-void NvSubVecf(GLfloat r[3], const GLfloat a[3], const GLfloat b[3]);
-
-void NvCrossProductf(GLfloat r[3], const GLfloat a[3], const GLfloat b[3]);
-
-void NvTransformPointf(GLfloat r[3], const GLfloat m[4][4], const GLfloat a[3]);
-void NvTransformHomPointf(GLfloat r[4], const GLfloat m[4][4], const GLfloat a[4]);
-void NvTransformVecf(GLfloat r[3], const GLfloat m[4][4], const GLfloat a[3]);
-
-/* matrix utilities */
-
-void NvMultMatf(GLfloat r[4][4], const GLfloat a[4][4], const GLfloat b[4][4]);
-
-void NvInvMatf(GLfloat r[4][4], const GLfloat m[4][4]);
-
-/* matrix building utilities */
-
-void NvBuildIdentityMatf(GLfloat r[4][4]);
-
-void NvBuildTranslateMatf(GLfloat r[4][4], GLfloat x, GLfloat y, GLfloat z);
-
-void NvBuildScaleMatf(GLfloat r[4][4], GLfloat x, GLfloat y, GLfloat z);
-
-void NvBuildRotXDegMatf(GLfloat r[4][4], GLfloat degrees);
-void NvBuildRotYDegMatf(GLfloat r[4][4], GLfloat degrees);
-void NvBuildRotZDegMatf(GLfloat r[4][4], GLfloat degrees);
-
-void NvBuildRotDegMatf(GLfloat r[4][4], const GLfloat axis[3], GLfloat degrees);
-
-void NvBuildRotXRadMatf(GLfloat r[4][4], GLfloat radians);
-void NvBuildRotYRadMatf(GLfloat r[4][4], GLfloat radians);
-void NvBuildRotZRadMatf(GLfloat r[4][4], GLfloat radians);
-
-void NvBuildRotRadMatf(GLfloat r[4][4], const GLfloat axis[3], GLfloat radians);
-
-void NvBuildLookatMatf(GLfloat r[4][4], const GLfloat eye[3], const GLfloat obj[3],
- const GLfloat up[3]);
-
-void NvBuildFrustumMatf(GLfloat r[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
- GLfloat znear, GLfloat zfar);
-
-void NvBuildOrtho2Matf(GLfloat r[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top);
-
-void NvBuildOrthoMatf(GLfloat r[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top,
- GLfloat znear, GLfloat zfar);
-
-/* matrix concatenation utilities */
-
-void NvMultTranslateMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat x, GLfloat y, GLfloat z);
-void NvMultScaleMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat x, GLfloat y, GLfloat z);
-
-void NvMultRotXDegMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat degrees);
-void NvMultRotYDegMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat degrees);
-void NvMultRotZDegMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat degrees);
-
-void NvMultRotDegMatf(GLfloat r[4][4], const GLfloat m[4][4], const GLfloat axis[3],
- GLfloat degrees);
-
-void NvMultRotXRadMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat radians);
-void NvMultRotYRadMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat radians);
-void NvMultRotZRadMatf(GLfloat r[4][4], const GLfloat m[4][4], GLfloat radians);
-
-void NvMultRotRadMatf(GLfloat r[4][4], const GLfloat m[4][4], const GLfloat axis[3],
- GLfloat radians);
-
-#endif