diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderComputeShader.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderComputeShader.h | 89 |
2 files changed, 0 insertions, 89 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderComputeShader.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderComputeShader.h deleted file mode 100644 index 1ab36bc0..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderComputeShader.h +++ /dev/null @@ -1,89 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_COMPUTE_SHADER_H -#define QT3DS_RENDER_COMPUTE_SHADER_H - -#include "foundation/Qt3DSBroadcastingAllocator.h" -#include "foundation/Qt3DSAtomic.h" -#include "render/Qt3DSRenderShader.h" - -namespace qt3ds { -namespace render { - using namespace foundation; - - class NVRenderContextImpl; - - ///< This class represents a compute shader - class NVRenderComputeShader : public NVRenderShader - { - - public: - /** - * @brief constructor - * - * @param[in] context Pointer to render context - * @param[in] fnd Pointer to foundation - * @param[in] source Pointer to shader source code - * @param[in] binaryProgram true if this is a binary program - * - * @return No return. - */ - NVRenderComputeShader(NVRenderContextImpl &context, NVFoundationBase &fnd, - NVConstDataRef<QT3DSI8> source, bool binaryProgram); - - /// @brief destructor - ~NVRenderComputeShader(); - - /** - * @brief Query if shader compiled succesfuly - * - * @return True if shader is valid. - */ - bool IsValid() override { return (m_ShaderHandle != NULL); } - - /** - * @brief get the backend object handle - * - * @return the backend object handle. - */ - virtual NVRenderBackend::NVRenderBackendComputeShaderObject GetShaderHandle() - { - return m_ShaderHandle; - } - - private: - NVRenderBackend::NVRenderBackendComputeShaderObject - m_ShaderHandle; ///< opaque backend handle - }; -} -} - -#endif |