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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.cpp158
2 files changed, 0 insertions, 158 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.cpp
deleted file mode 100644
index b00b0af0..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDataBuffer.cpp
+++ /dev/null
@@ -1,158 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderDataBuffer.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "foundation/Qt3DSFoundation.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderDataBuffer::NVRenderDataBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd,
- size_t size, NVRenderBufferBindFlags bindFlags,
- NVRenderBufferUsageType::Enum usageType,
- NVDataRef<QT3DSU8> data)
- : m_Context(context)
- , m_Foundation(fnd)
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_UsageType(usageType)
- , m_BindFlags(bindFlags)
- , m_BufferData(data)
- , m_BufferCapacity(data.size())
- , m_BufferSize(size)
- , m_OwnsData(false)
- , m_Mapped(false)
- {
- m_BufferHandle =
- m_Backend->CreateBuffer(size, bindFlags, usageType, (const void *)m_BufferData.begin());
- }
-
- NVRenderDataBuffer::~NVRenderDataBuffer()
- {
- if (m_BufferHandle) {
- m_Backend->ReleaseBuffer(m_BufferHandle);
- }
- m_BufferHandle = 0;
-
- releaseMemory();
- }
-
- void NVRenderDataBuffer::releaseMemory()
- {
- // chekc if we should release memory
- if (m_BufferData.size() && m_OwnsData) {
- m_Foundation.getAllocator().deallocate(m_BufferData.begin());
- }
-
- m_BufferData = NVDataRef<QT3DSU8>();
- m_OwnsData = false;
- }
-
- NVDataRef<QT3DSU8> NVRenderDataBuffer::MapBuffer()
- {
- // don't map twice
- if (m_Mapped) {
- qCCritical(INVALID_OPERATION, "Attempting to map a mapped buffer");
- QT3DS_ASSERT(false);
- }
-
- QT3DSU8 *pData = (QT3DSU8 *)m_Backend->MapBuffer(
- m_BufferHandle, m_BindFlags, 0, m_BufferSize,
- NVRenderBufferAccessFlags(NVRenderBufferAccessTypeValues::Read
- | NVRenderBufferAccessTypeValues::Write));
-
- releaseMemory();
- m_BufferData = toDataRef(const_cast<QT3DSU8 *>(pData), (QT3DSU32)m_BufferSize);
- m_BufferCapacity = (QT3DSU32)m_BufferSize;
- m_OwnsData = false;
-
- // currently we return a reference to the system memory
- m_Mapped = true;
- return m_BufferData;
- }
-
- NVDataRef<QT3DSU8> NVRenderDataBuffer::MapBufferRange(size_t offset, size_t size,
- NVRenderBufferAccessFlags flags)
- {
- // don't map twice
- if (m_Mapped) {
- qCCritical(INVALID_OPERATION, "Attempting to map a mapped buffer");
- QT3DS_ASSERT(false);
- }
- // don't map out of range
- if ((m_BufferSize < (offset + size)) || (size == 0)) {
- qCCritical(INVALID_OPERATION, "Attempting to map out of buffer range");
- QT3DS_ASSERT(false);
- }
-
- QT3DSU8 *pData =
- (QT3DSU8 *)m_Backend->MapBuffer(m_BufferHandle, m_BindFlags, offset, size, flags);
-
- releaseMemory();
- m_BufferData = toDataRef(const_cast<QT3DSU8 *>(pData), (QT3DSU32)size);
- m_BufferCapacity = (QT3DSU32)size;
- m_OwnsData = false;
-
- // currently we return a reference to the system memory
- m_Mapped = true;
- return m_BufferData;
- }
-
- void NVRenderDataBuffer::UnmapBuffer()
- {
- if (m_Mapped) {
- // update hardware
- m_Backend->UnmapBuffer(m_BufferHandle, m_BindFlags);
- m_Mapped = false;
- releaseMemory();
- }
- }
-
- void NVRenderDataBuffer::UpdateBuffer(NVConstDataRef<QT3DSU8> data, bool ownsMemory)
- {
- // don't update a mapped buffer
- if (m_Mapped) {
- qCCritical(INVALID_OPERATION, "Attempting to update a mapped buffer");
- QT3DS_ASSERT(false);
- }
-
- releaseMemory();
-
- m_BufferData = toDataRef(const_cast<QT3DSU8 *>(data.begin()), data.size());
- m_BufferCapacity = data.mSize;
- m_OwnsData = ownsMemory;
- // update hardware
- m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferCapacity, m_UsageType,
- (const void *)m_BufferData.begin());
- }
-}
-}