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-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h134
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_DEPTH_STENCIL_STATE_H
-#define QT3DS_RENDER_DEPTH_STENCIL_STATE_H
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "foundation/Qt3DSRefCounted.h"
-#include "foundation/Qt3DSOption.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "render/backends/Qt3DSRenderBackend.h"
-
-namespace qt3ds {
-namespace render {
-
- class NVRenderContextImpl;
-
- // currently this handles only stencil state
- class NVRenderDepthStencilState : public NVRefCounted
- {
-
- private:
- NVRenderContextImpl &m_Context; ///< pointer to context
- NVFoundationBase &m_Foundation; ///< pointer to foundation
- volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation
- NVRenderBackend *m_Backend; ///< pointer to backend
- NVRenderBackend::NVRenderBackendDepthStencilStateObject
- m_StateHandle; ///< opaque backend handle
-
- public:
- /**
- * @brief constructor
- *
- * @param[in] context Pointer to context
- * @param[in] fnd Pointer to foundation
- * @param[in] enableDepth enable depth test
- * @param[in] depthMask enable depth writes
- * @param[in] depthFunc depth compare function
- * @param[in] enableStencil enable stencil test
- * @param[in] stencilFuncFront stencil setup front faces
- * @param[in] stencilFuncBack stencil setup back faces
- * @param[in] depthStencilOpFront depth/stencil operations front faces
- * @param[in] depthStencilOpBack depth/stencil operations back faces
- *
- * @return No return.
- */
- NVRenderDepthStencilState(NVRenderContextImpl &context, NVFoundationBase &fnd,
- bool enableDepth, bool depthMask, NVRenderBoolOp::Enum depthFunc,
- bool enableStencil,
- NVRenderStencilFunctionArgument &stencilFuncFront,
- NVRenderStencilFunctionArgument &stencilFuncBack,
- NVRenderStencilOperationArgument &depthStencilOpFront,
- NVRenderStencilOperationArgument &depthStencilOpBack);
-
- virtual ~NVRenderDepthStencilState();
-
- // define refcount functions
- QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation)
-
- ///< various get functions
- const NVRenderStencilFunctionArgument GetStencilFunc(NVRenderFaces::Enum face) const
- {
- return (face == NVRenderFaces::Back) ? m_StencilFuncBack : m_StencilFuncFront;
- }
- const NVRenderStencilOperationArgument GetStencilOp(NVRenderFaces::Enum face) const
- {
- return (face == NVRenderFaces::Back) ? m_DepthStencilOpBack : m_DepthStencilOpFront;
- }
- NVRenderBoolOp::Enum GetDepthFunc() const { return m_DepthFunc; }
- bool GetDepthEnabled() const { return m_DepthEnabled; }
- bool GetStencilEnabled() const { return m_StencilEnabled; }
- bool GetDepthMask() const { return m_DepthMask; }
-
- /**
- * @brief get the backend object handle
- *
- * @return the backend object handle.
- */
- virtual NVRenderBackend::NVRenderBackendDepthStencilStateObject
- GetDepthStencilObjectHandle()
- {
- return m_StateHandle;
- }
-
- static NVRenderDepthStencilState *
- Create(NVRenderContextImpl &context, bool enableDepth, bool depthMask,
- NVRenderBoolOp::Enum depthFunc, bool enableStencil,
- NVRenderStencilFunctionArgument &stencilFuncFront,
- NVRenderStencilFunctionArgument &stencilFuncBack,
- NVRenderStencilOperationArgument &depthStencilOpFront,
- NVRenderStencilOperationArgument &depthStencilOpBack);
-
- private:
- bool m_DepthEnabled; ///< depth test enabled
- bool m_DepthMask; ///< depth writes enabled
- NVRenderBoolOp::Enum m_DepthFunc; ///< depth comparison func
- bool m_StencilEnabled; ///< stencil test enabled
- NVRenderStencilFunctionArgument m_StencilFuncFront; ///< stencil setup front faces
- NVRenderStencilFunctionArgument m_StencilFuncBack; ///< stencil setup back faces
- NVRenderStencilOperationArgument
- m_DepthStencilOpFront; ///< depth stencil operation front faces
- NVRenderStencilOperationArgument
- m_DepthStencilOpBack; ///< depth stencil operation back faces
- };
-}
-}
-
-#endif