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Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h | 134 |
2 files changed, 0 insertions, 134 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h deleted file mode 100644 index e6b31981..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderDepthStencilState.h +++ /dev/null @@ -1,134 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_DEPTH_STENCIL_STATE_H -#define QT3DS_RENDER_DEPTH_STENCIL_STATE_H -#include "render/Qt3DSRenderBaseTypes.h" -#include "foundation/Qt3DSRefCounted.h" -#include "foundation/Qt3DSOption.h" -#include "foundation/Qt3DSAtomic.h" -#include "render/backends/Qt3DSRenderBackend.h" - -namespace qt3ds { -namespace render { - - class NVRenderContextImpl; - - // currently this handles only stencil state - class NVRenderDepthStencilState : public NVRefCounted - { - - private: - NVRenderContextImpl &m_Context; ///< pointer to context - NVFoundationBase &m_Foundation; ///< pointer to foundation - volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation - NVRenderBackend *m_Backend; ///< pointer to backend - NVRenderBackend::NVRenderBackendDepthStencilStateObject - m_StateHandle; ///< opaque backend handle - - public: - /** - * @brief constructor - * - * @param[in] context Pointer to context - * @param[in] fnd Pointer to foundation - * @param[in] enableDepth enable depth test - * @param[in] depthMask enable depth writes - * @param[in] depthFunc depth compare function - * @param[in] enableStencil enable stencil test - * @param[in] stencilFuncFront stencil setup front faces - * @param[in] stencilFuncBack stencil setup back faces - * @param[in] depthStencilOpFront depth/stencil operations front faces - * @param[in] depthStencilOpBack depth/stencil operations back faces - * - * @return No return. - */ - NVRenderDepthStencilState(NVRenderContextImpl &context, NVFoundationBase &fnd, - bool enableDepth, bool depthMask, NVRenderBoolOp::Enum depthFunc, - bool enableStencil, - NVRenderStencilFunctionArgument &stencilFuncFront, - NVRenderStencilFunctionArgument &stencilFuncBack, - NVRenderStencilOperationArgument &depthStencilOpFront, - NVRenderStencilOperationArgument &depthStencilOpBack); - - virtual ~NVRenderDepthStencilState(); - - // define refcount functions - QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) - - ///< various get functions - const NVRenderStencilFunctionArgument GetStencilFunc(NVRenderFaces::Enum face) const - { - return (face == NVRenderFaces::Back) ? m_StencilFuncBack : m_StencilFuncFront; - } - const NVRenderStencilOperationArgument GetStencilOp(NVRenderFaces::Enum face) const - { - return (face == NVRenderFaces::Back) ? m_DepthStencilOpBack : m_DepthStencilOpFront; - } - NVRenderBoolOp::Enum GetDepthFunc() const { return m_DepthFunc; } - bool GetDepthEnabled() const { return m_DepthEnabled; } - bool GetStencilEnabled() const { return m_StencilEnabled; } - bool GetDepthMask() const { return m_DepthMask; } - - /** - * @brief get the backend object handle - * - * @return the backend object handle. - */ - virtual NVRenderBackend::NVRenderBackendDepthStencilStateObject - GetDepthStencilObjectHandle() - { - return m_StateHandle; - } - - static NVRenderDepthStencilState * - Create(NVRenderContextImpl &context, bool enableDepth, bool depthMask, - NVRenderBoolOp::Enum depthFunc, bool enableStencil, - NVRenderStencilFunctionArgument &stencilFuncFront, - NVRenderStencilFunctionArgument &stencilFuncBack, - NVRenderStencilOperationArgument &depthStencilOpFront, - NVRenderStencilOperationArgument &depthStencilOpBack); - - private: - bool m_DepthEnabled; ///< depth test enabled - bool m_DepthMask; ///< depth writes enabled - NVRenderBoolOp::Enum m_DepthFunc; ///< depth comparison func - bool m_StencilEnabled; ///< stencil test enabled - NVRenderStencilFunctionArgument m_StencilFuncFront; ///< stencil setup front faces - NVRenderStencilFunctionArgument m_StencilFuncBack; ///< stencil setup back faces - NVRenderStencilOperationArgument - m_DepthStencilOpFront; ///< depth stencil operation front faces - NVRenderStencilOperationArgument - m_DepthStencilOpBack; ///< depth stencil operation back faces - }; -} -} - -#endif |