diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderFragmentShader.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderFragmentShader.cpp | 55 |
2 files changed, 0 insertions, 55 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderFragmentShader.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderFragmentShader.cpp deleted file mode 100644 index e2f31f1b..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderFragmentShader.cpp +++ /dev/null @@ -1,55 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "foundation/Qt3DSAllocator.h" -#include "foundation/Qt3DSBroadcastingAllocator.h" -#include "render/Qt3DSRenderBaseTypes.h" -#include "render/Qt3DSRenderFragmentShader.h" - -namespace qt3ds { -namespace render { - - NVRenderFragmentShader::NVRenderFragmentShader(NVRenderContextImpl &context, - NVFoundationBase &fnd, - NVConstDataRef<QT3DSI8> source, bool binaryProgram) - : NVRenderShader(context, fnd, source, binaryProgram) - , m_ShaderHandle(NULL) - { - m_ShaderHandle = m_Backend->CreateFragmentShader(source, m_ErrorMessage, binaryProgram); - } - - NVRenderFragmentShader::~NVRenderFragmentShader() - { - if (m_ShaderHandle) { - m_Backend->ReleaseFragmentShader(m_ShaderHandle); - } - } -} -} |