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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathRender.cpp108
2 files changed, 0 insertions, 108 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathRender.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathRender.cpp
deleted file mode 100644
index 42982498..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathRender.cpp
+++ /dev/null
@@ -1,108 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "render/Qt3DSRenderPathRender.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderPathSpecification.h"
-#include "render/Qt3DSRenderPathFontSpecification.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderPathRender::NVRenderPathRender(NVRenderContextImpl &context, NVFoundationBase &fnd,
- size_t range)
- : m_Context(context)
- , m_Foundation(fnd)
- , m_Backend(context.GetBackend())
- , mRefCount(0)
- , m_StrokeWidth(0.0f)
- {
- m_Range = range;
- m_PathRenderHandle = m_Backend->CreatePathNVObject(range);
- }
-
- NVRenderPathRender::~NVRenderPathRender()
- {
- if (m_PathRenderHandle) {
- m_Backend->ReleasePathNVObject(m_PathRenderHandle, m_Range);
- }
- }
-
- void NVRenderPathRender::SetPathSpecification(NVRenderPathSpecification &inCommandBuffer)
- {
- m_Backend->SetPathSpecification(m_PathRenderHandle, inCommandBuffer.GetPathCommands(),
- inCommandBuffer.GetPathCoords());
- }
-
- NVBounds3 NVRenderPathRender::GetPathObjectBoundingBox()
- {
- return m_Backend->GetPathObjectBoundingBox(m_PathRenderHandle);
- }
-
- NVBounds3 NVRenderPathRender::GetPathObjectFillBox()
- {
- return m_Backend->GetPathObjectFillBox(m_PathRenderHandle);
- }
-
- NVBounds3 NVRenderPathRender::GetPathObjectStrokeBox()
- {
- return m_Backend->GetPathObjectStrokeBox(m_PathRenderHandle);
- }
-
- void NVRenderPathRender::SetStrokeWidth(QT3DSF32 inStrokeWidth)
- {
- if (inStrokeWidth != m_StrokeWidth) {
- m_StrokeWidth = inStrokeWidth;
- m_Backend->SetStrokeWidth(m_PathRenderHandle, inStrokeWidth);
- }
- }
-
- QT3DSF32 NVRenderPathRender::GetStrokeWidth() const { return m_StrokeWidth; }
-
- void NVRenderPathRender::StencilStroke() { m_Backend->StencilStrokePath(m_PathRenderHandle); }
-
- void NVRenderPathRender::StencilFill() { m_Backend->StencilFillPath(m_PathRenderHandle); }
-
- NVRenderPathRender *NVRenderPathRender::Create(NVRenderContextImpl &context, size_t range)
- {
- if (!context.IsPathRenderingSupported())
- return NULL;
-
- NVRenderPathRender *retval =
- QT3DS_NEW(context.GetFoundation().getAllocator(),
- NVRenderPathRender)(context, context.GetFoundation(), range);
-
- return retval;
- }
-}
-}