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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp103
2 files changed, 0 insertions, 103 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp
deleted file mode 100644
index f4b26f11..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderPathSpecification.cpp
+++ /dev/null
@@ -1,103 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2015 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/Qt3DSRenderPathSpecification.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-#include "render/Qt3DSRenderContext.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderPathSpecification::NVRenderPathSpecification(NVRenderContextImpl &context,
- NVFoundationBase &fnd)
- : m_Context(context)
- , m_Foundation(fnd)
- , m_Backend(context.GetBackend())
- , mRefCount(0)
- , m_PathCommands(fnd.getAllocator(), "m_PathCommands")
- , m_PathCoords(fnd.getAllocator(), "m_PathCoords")
- {
- }
-
- NVRenderPathSpecification::~NVRenderPathSpecification() {}
-
- void NVRenderPathSpecification::Reset()
- {
- m_PathCommands.clear();
- m_PathCoords.clear();
- }
-
- void NVRenderPathSpecification::P(QT3DSVec2 inData)
- {
- m_PathCoords.push_back(inData.x);
- m_PathCoords.push_back(inData.y);
- }
-
- void NVRenderPathSpecification::MoveTo(QT3DSVec2 inPoint)
- {
- // we should actually query the backend for command converesion
- // but will we support any other pather render system than nv path?
- StaticAssert<NVRenderPathCommands::MoveTo == 0x02>::valid_expression();
-
- m_PathCommands.push_back(NVRenderPathCommands::MoveTo);
- P(inPoint);
- }
-
- void NVRenderPathSpecification::CubicCurveTo(QT3DSVec2 inC1, QT3DSVec2 inC2, QT3DSVec2 inDest)
- {
- // we should actually query the backend for command converesion
- // but will we support any other pather render system than nv path?
- StaticAssert<NVRenderPathCommands::CubicCurveTo == 0x0C>::valid_expression();
-
- m_PathCommands.push_back(NVRenderPathCommands::CubicCurveTo);
- P(inC1);
- P(inC2);
- P(inDest);
- }
-
- void NVRenderPathSpecification::ClosePath()
- {
- // we should actually query the backend for command converesion
- // but will we support any other pather render system than nv path?
- StaticAssert<NVRenderPathCommands::Close == 0x00>::valid_expression();
-
- m_PathCommands.push_back(NVRenderPathCommands::Close);
- }
-
- NVRenderPathSpecification *
- NVRenderPathSpecification::CreatePathSpecification(NVRenderContextImpl &context)
- {
- QT3DS_ASSERT(context.IsPathRenderingSupported());
-
- return QT3DS_NEW(context.GetFoundation().getAllocator(),
- NVRenderPathSpecification)(context, context.GetFoundation());
- }
-}
-}