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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderSampler.cpp84
2 files changed, 0 insertions, 84 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderSampler.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderSampler.cpp
deleted file mode 100644
index b02fc615..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderSampler.cpp
+++ /dev/null
@@ -1,84 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "foundation/Qt3DSAllocator.h"
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/Qt3DSBroadcastingAllocator.h"
-#include "foundation/Qt3DSAtomic.h"
-#include "foundation/Qt3DSDataRef.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderSampler.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderTextureSampler::NVRenderTextureSampler(
- NVRenderContextImpl &context, NVFoundationBase &fnd,
- NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter,
- NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT,
- NVRenderTextureCoordOp::Enum wrapR, NVRenderTextureSwizzleMode::Enum swizzleMode,
- QT3DSF32 minLod, QT3DSF32 maxLod, QT3DSF32 lodBias, NVRenderTextureCompareMode::Enum compareMode,
- NVRenderTextureCompareOp::Enum compareFunc, QT3DSF32 anisotropy, QT3DSF32 *borderColor)
- : m_MinFilter(minFilter)
- , m_MagFilter(magFilter)
- , m_WrapS(wrapS)
- , m_WrapT(wrapT)
- , m_WrapR(wrapR)
- , m_SwizzleMode(swizzleMode)
- , m_MinLod(minLod)
- , m_MaxLod(maxLod)
- , m_LodBias(lodBias)
- , m_CompareMode(compareMode)
- , m_CompareOp(compareFunc)
- , m_Anisotropy(anisotropy)
- , m_Context(context)
- , m_Foundation(fnd)
- , mRefCount(0)
- , m_Backend(context.GetBackend())
- , m_SamplerHandle(NULL)
- {
- // create backend handle
- m_SamplerHandle = m_Backend->CreateSampler();
-
- if (borderColor) {
- m_BorderColor[0] = borderColor[0];
- m_BorderColor[1] = borderColor[1];
- m_BorderColor[2] = borderColor[2];
- m_BorderColor[3] = borderColor[3];
- }
- }
-
- NVRenderTextureSampler::~NVRenderTextureSampler()
- {
- if (m_SamplerHandle)
- m_Backend->ReleaseSampler(m_SamplerHandle);
- }
-}
-}