diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/Qt3DSRenderShader.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/Qt3DSRenderShader.h | 123 |
2 files changed, 0 insertions, 123 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderShader.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderShader.h deleted file mode 100644 index 8d0a62c4..00000000 --- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderShader.h +++ /dev/null @@ -1,123 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_SHADER_H -#define QT3DS_RENDER_SHADER_H - -#include "foundation/Qt3DSFoundation.h" -#include "foundation/Qt3DSBroadcastingAllocator.h" -#include "foundation/Qt3DSAtomic.h" -#include "render/Qt3DSRenderContext.h" -#include "render/backends/Qt3DSRenderBackend.h" -#include <EASTL/string.h> - -namespace qt3ds { -namespace render { - using namespace foundation; - - class NVRenderContextImpl; - - ///< A shader program is an object composed of a multiple shaders (vertex, fragment, - ///geometry,....) - class NVRenderShader - { - protected: - NVRenderContextImpl &m_Context; ///< pointer to context - NVFoundationBase &m_Foundation; ///< pointer to foundation - NVRenderBackend *m_Backend; ///< pointer to backend - NVConstDataRef<QT3DSI8> m_Source; ///< shader source code - bool m_Binary; ///< true for binary programs - eastl::string m_ErrorMessage; ///< contains the error message if linking fails - - public: - /** - * @brief constructor - * - * @param[in] context Pointer to render context - * @param[in] fnd Pointer to foundation - * - * @return No return. - */ - NVRenderShader(NVRenderContextImpl &context, NVFoundationBase &fnd, - NVConstDataRef<QT3DSI8> source, bool binaryProgram) - : m_Context(context) - , m_Foundation(fnd) - , m_Backend(context.GetBackend()) - , m_Source(source) - , m_Binary(binaryProgram) - { - } - - /// @brief destructor - ~NVRenderShader(){} - - /** - * @brief Query if shader compiled succesfuly - * - * @return True if shader is valid. - */ - virtual bool IsValid() = 0; - - /** - * @brief Get Error Message - * - * @param[out] messageLength Pointer to error string - * @param[out] messageLength Size of error meesage - * - * @return no return - */ - virtual void GetErrorMessage(QT3DSI32 *messageLength, const char *errorMessage) - { - // Since we do not have any error message just generate a generic one - if (m_Binary) - m_ErrorMessage = "Binary shader compilation failed"; - - *messageLength = m_ErrorMessage.size(); - errorMessage = m_ErrorMessage.c_str(); - } - - /** - * @brief Get Error Message - * - * - * @return error message. - */ - virtual const char *GetErrorMessage() - { - if (m_Binary) - m_ErrorMessage = "Binary shader compilation failed"; - - return m_ErrorMessage.c_str(); - } - }; -} -} - -#endif |