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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderStorageBuffer.cpp123
2 files changed, 0 insertions, 123 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderStorageBuffer.cpp b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderStorageBuffer.cpp
deleted file mode 100644
index ab632189..00000000
--- a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderStorageBuffer.cpp
+++ /dev/null
@@ -1,123 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "render/Qt3DSRenderStorageBuffer.h"
-#include "render/Qt3DSRenderContext.h"
-#include "render/Qt3DSRenderShaderProgram.h"
-
-namespace qt3ds {
-namespace render {
-
- NVRenderStorageBuffer::NVRenderStorageBuffer(NVRenderContextImpl &context,
- CRegisteredString bufferName, size_t size,
- NVRenderBufferUsageType::Enum usageType,
- NVDataRef<QT3DSU8> data, NVRenderDataBuffer *pBuffer)
- : NVRenderDataBuffer(context, context.GetFoundation(), size,
- NVRenderBufferBindValues::Storage, usageType, data)
- , m_Name(bufferName)
- , m_WrappedBuffer(pBuffer)
- , m_Dirty(true)
- {
- QT3DS_ASSERT(context.IsStorageBufferSupported());
-
- if (pBuffer)
- pBuffer->addRef();
- }
-
- NVRenderStorageBuffer::~NVRenderStorageBuffer()
- {
- if (m_WrappedBuffer)
- m_WrappedBuffer->release();
-
- m_Context.BufferDestroyed(*this);
- }
-
- void NVRenderStorageBuffer::Bind()
- {
- if (m_Mapped) {
- qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer");
- QT3DS_ASSERT(false);
- }
-
- if (m_WrappedBuffer)
- m_WrappedBuffer->Bind();
- else
- m_Backend->BindBuffer(m_BufferHandle, m_BindFlags);
- }
-
- void NVRenderStorageBuffer::BindToShaderProgram(QT3DSU32 index)
- {
- m_Backend->ProgramSetStorageBuffer(
- index, (m_WrappedBuffer) ? m_WrappedBuffer->GetBuffertHandle() : m_BufferHandle);
- }
-
- void NVRenderStorageBuffer::Update()
- {
- // we only update the buffer if it is dirty and we actually have some data
- if (m_Dirty && m_BufferData.size()) {
- m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, m_BufferData.size(), m_UsageType,
- m_BufferData.begin());
- m_Dirty = false;
- }
- }
-
- void NVRenderStorageBuffer::UpdateData(QT3DSI32 offset, NVDataRef<QT3DSU8> data)
- {
- // we only update the buffer if it is not just a wrapper
- if (!m_WrappedBuffer)
- m_Backend->UpdateBuffer(m_BufferHandle, m_BindFlags, data.size(), m_UsageType,
- data.begin() + offset);
- }
-
- NVRenderStorageBuffer *
- NVRenderStorageBuffer::Create(NVRenderContextImpl &context, const char *bufferName,
- NVRenderBufferUsageType::Enum usageType, size_t size,
- NVConstDataRef<QT3DSU8> bufferData, NVRenderDataBuffer *pBuffer)
- {
- NVFoundationBase &fnd(context.GetFoundation());
- NVRenderStorageBuffer *retval = NULL;
-
- if (context.IsStorageBufferSupported()) {
- CRegisteredString theBufferName(context.GetStringTable().RegisterStr(bufferName));
- QT3DSU32 cbufSize = sizeof(NVRenderStorageBuffer);
- QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), cbufSize, "StorageBuffer");
- retval = new (newMem) NVRenderStorageBuffer(
- context, theBufferName, size, usageType,
- toDataRef(const_cast<QT3DSU8 *>(bufferData.begin()), bufferData.size()), pBuffer);
- } else {
- QString errorMsg = QObject::tr("Shader storage buffers are not supported: %1")
- .arg(bufferName);
- qCCritical(INVALID_OPERATION) << errorMsg;
- QT3DS_ALWAYS_ASSERT_MESSAGE(errorMsg.toUtf8());
- }
- return retval;
- }
-}
-}