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-rw-r--r--src/Runtime/ogl-runtime/src/render/Qt3DSRenderVertexBuffer.h124
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/Qt3DSRenderVertexBuffer.h b/src/Runtime/ogl-runtime/src/render/Qt3DSRenderVertexBuffer.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_QT3DS_RENDER_VERTEX_BUFFER_H
-#define QT3DS_RENDER_QT3DS_RENDER_VERTEX_BUFFER_H
-#include "foundation/Qt3DSOption.h"
-#include "foundation/Utils.h"
-#include "render/Qt3DSRenderDrawable.h"
-#include "render/Qt3DSRenderDataBuffer.h"
-
-namespace qt3ds {
-namespace render {
-
- // forward declaration
- class NVRenderContextImpl;
-
- ///< Vertex buffer representation
- class NVRenderVertexBuffer : public NVRenderDataBuffer
- {
- public:
- /**
- * @brief constructor
- *
- * @param[in] context Pointer to context
- * @param[in] entries Vertex buffer attribute layout entries
- * @param[in] size Size of the buffer
- * @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...)
- * For OpenGL this should be a single
- *value
- * @param[in] usage Usage of the buffer (e.g. static, dynamic...)
- * @param[in] data A pointer to the buffer data that is allocated by the
- *application.
- *
- * @return No return.
- */
- NVRenderVertexBuffer(NVRenderContextImpl &context, size_t size, QT3DSU32 stride,
- NVRenderBufferBindFlags bindFlags,
- NVRenderBufferUsageType::Enum usageType, NVDataRef<QT3DSU8> data);
-
- ///< destructor
- virtual ~NVRenderVertexBuffer();
-
- /**
- * @brief return vertex data stride
- *
- * @return data stride.
- */
- virtual QT3DSU32 GetStride() const { return m_Stride; }
-
- /**
- * @brief get vertex count
- *
- * @return vertex count
- */
- virtual QT3DSU32 GetNumVertexes() const
- {
- QT3DS_ASSERT((m_BufferCapacity % m_Stride) == 0);
- return m_BufferCapacity / m_Stride;
- }
-
- /**
- * @brief bind the buffer bypasses the context state
- *
- * @return no return.
- */
- void Bind() override;
-
- /**
- * @brief get the backend object handle
- *
- * @return the backend object handle.
- */
- NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const override
- {
- return m_BufferHandle;
- }
-
- // this will be obsolete
- const void *GetImplementationHandle() const override
- {
- return reinterpret_cast<void *>(m_BufferHandle);
- }
-
- // No stride means that stride is calculated from the size of last entry found via entry
- // offset
- // Leaves this buffer temporarily bound.
- static NVRenderVertexBuffer *Create(NVRenderContextImpl &context,
- NVRenderBufferUsageType::Enum usageType, size_t size,
- QT3DSU32 stride, NVConstDataRef<QT3DSU8> bufferData);
-
- private:
- QT3DSU32 m_Stride; ///< veretex data stride
- };
-}
-}
-
-#endif