diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h | 146 |
2 files changed, 0 insertions, 146 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h b/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h deleted file mode 100644 index e14111af..00000000 --- a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h +++ /dev/null @@ -1,146 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_BACKEND_INPUT_ASSEMBLER_GL_H -#define QT3DS_RENDER_BACKEND_INPUT_ASSEMBLER_GL_H - -#include "foundation/Qt3DSFoundation.h" -#include "foundation/StringTable.h" -#include "foundation/Utils.h" -#include "render/Qt3DSRenderBaseTypes.h" - -namespace qt3ds { -namespace render { - - struct NVRenderBackendLayoutEntryGL - { - CRegisteredString m_AttribName; ///< must be the same name as used in the vertex shader - QT3DSU8 m_Normalize; ///< normalize parameter - QT3DSU32 m_AttribIndex; ///< attribute index - QT3DSU32 m_Type; ///< GL vertex format type @sa GL_FLOAT, GL_INT - QT3DSU32 m_NumComponents; ///< component count. max 4 - QT3DSU32 m_InputSlot; ///< Input slot where to fetch the data from - QT3DSU32 m_Offset; ///< offset in byte - }; - - ///< this class handles the vertex attribute layout setup - class NVRenderBackendAttributeLayoutGL - { - public: - ///< constructor - NVRenderBackendAttributeLayoutGL(NVDataRef<NVRenderBackendLayoutEntryGL> entries, - QT3DSU32 maxInputSlot) - : m_LayoutAttribEntries(entries) - , m_MaxInputSlot(maxInputSlot) - { - } - ///< destructor - ~NVRenderBackendAttributeLayoutGL(){} - - NVRenderBackendLayoutEntryGL *getEntryByName(CRegisteredString entryName) const - { - QT3DS_FOREACH(idx, m_LayoutAttribEntries.size()) - { - if (m_LayoutAttribEntries[idx].m_AttribName == entryName) - return &m_LayoutAttribEntries.mData[idx]; - } - return NULL; - } - - Option<NVRenderBackendLayoutEntryGL> getEntryByAttribIndex(QT3DSU32 attribIndex) const - { - QT3DS_FOREACH(idx, m_LayoutAttribEntries.size()) - { - if (m_LayoutAttribEntries[idx].m_AttribIndex == attribIndex) - return m_LayoutAttribEntries[idx]; - } - return Empty(); - } - - NVDataRef<NVRenderBackendLayoutEntryGL> - m_LayoutAttribEntries; ///< vertex attribute layout entries - QT3DSU32 m_MaxInputSlot; ///< max used input slot - }; - - ///< this class handles the input assembler setup - class NVRenderBackendInputAssemblerGL - { - public: - ///< constructor - NVRenderBackendInputAssemblerGL( - NVFoundationBase &fnd, NVRenderBackendAttributeLayoutGL *attribLayout, - NVConstDataRef<NVRenderBackend::NVRenderBackendBufferObject> buffers, - const NVRenderBackend::NVRenderBackendBufferObject indexBuffer, - NVConstDataRef<QT3DSU32> strides, NVConstDataRef<QT3DSU32> offsets, QT3DSU32 patchVertexCount) - : m_Foundation(fnd) - , m_attribLayout(attribLayout) - , m_VertexbufferHandles(buffers) - , m_IndexbufferHandle(indexBuffer) - , m_VaoID(0) - , m_cachedShaderHandle(0) - , m_PatchVertexCount(patchVertexCount) - { - QT3DSU32 *strideMem = (QT3DSU32 *)QT3DS_ALLOC(fnd.getAllocator(), strides.mSize * sizeof(QT3DSU32), - "BackendAttributeLayoutGL:m_strides"); - QT3DSU32 *offsetMem = (QT3DSU32 *)QT3DS_ALLOC(fnd.getAllocator(), strides.mSize * sizeof(QT3DSU32), - "BackendAttributeLayoutGL:m_strides"); - // copy offsets and strides - QT3DS_FOREACH(idx, strides.size()) - { - strideMem[idx] = strides.mData[idx]; - offsetMem[idx] = offsets.mData[idx]; - } - - m_strides = toDataRef(strideMem, strides.size()); - m_offsets = toDataRef(offsetMem, offsets.size()); - } - ///< destructor - ~NVRenderBackendInputAssemblerGL() - { - QT3DS_FREE(m_Foundation.getAllocator(), m_strides.mData); - QT3DS_FREE(m_Foundation.getAllocator(), m_offsets.mData); - }; - - NVFoundationBase &m_Foundation; ///< pointer to foundation - NVRenderBackendAttributeLayoutGL *m_attribLayout; ///< pointer to attribute layout - NVConstDataRef<NVRenderBackend::NVRenderBackendBufferObject> - m_VertexbufferHandles; ///< opaque vertex buffer backend handles - NVRenderBackend::NVRenderBackendBufferObject - m_IndexbufferHandle; ///< opaque index buffer backend handles - QT3DSU32 m_VaoID; ///< this is only used if GL version is greater or equal 3 - QT3DSU32 m_cachedShaderHandle; ///< this is the shader id which was last used with this object - QT3DSU32 m_PatchVertexCount; ///< vertex count for a single patch primitive - NVDataRef<QT3DSU32> m_strides; ///< buffer strides - NVDataRef<QT3DSU32> m_offsets; ///< buffer offsets - }; -} -} - -#endif |