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-rw-r--r--src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h146
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h b/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h
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--- a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendInputAssemblerGL.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_BACKEND_INPUT_ASSEMBLER_GL_H
-#define QT3DS_RENDER_BACKEND_INPUT_ASSEMBLER_GL_H
-
-#include "foundation/Qt3DSFoundation.h"
-#include "foundation/StringTable.h"
-#include "foundation/Utils.h"
-#include "render/Qt3DSRenderBaseTypes.h"
-
-namespace qt3ds {
-namespace render {
-
- struct NVRenderBackendLayoutEntryGL
- {
- CRegisteredString m_AttribName; ///< must be the same name as used in the vertex shader
- QT3DSU8 m_Normalize; ///< normalize parameter
- QT3DSU32 m_AttribIndex; ///< attribute index
- QT3DSU32 m_Type; ///< GL vertex format type @sa GL_FLOAT, GL_INT
- QT3DSU32 m_NumComponents; ///< component count. max 4
- QT3DSU32 m_InputSlot; ///< Input slot where to fetch the data from
- QT3DSU32 m_Offset; ///< offset in byte
- };
-
- ///< this class handles the vertex attribute layout setup
- class NVRenderBackendAttributeLayoutGL
- {
- public:
- ///< constructor
- NVRenderBackendAttributeLayoutGL(NVDataRef<NVRenderBackendLayoutEntryGL> entries,
- QT3DSU32 maxInputSlot)
- : m_LayoutAttribEntries(entries)
- , m_MaxInputSlot(maxInputSlot)
- {
- }
- ///< destructor
- ~NVRenderBackendAttributeLayoutGL(){}
-
- NVRenderBackendLayoutEntryGL *getEntryByName(CRegisteredString entryName) const
- {
- QT3DS_FOREACH(idx, m_LayoutAttribEntries.size())
- {
- if (m_LayoutAttribEntries[idx].m_AttribName == entryName)
- return &m_LayoutAttribEntries.mData[idx];
- }
- return NULL;
- }
-
- Option<NVRenderBackendLayoutEntryGL> getEntryByAttribIndex(QT3DSU32 attribIndex) const
- {
- QT3DS_FOREACH(idx, m_LayoutAttribEntries.size())
- {
- if (m_LayoutAttribEntries[idx].m_AttribIndex == attribIndex)
- return m_LayoutAttribEntries[idx];
- }
- return Empty();
- }
-
- NVDataRef<NVRenderBackendLayoutEntryGL>
- m_LayoutAttribEntries; ///< vertex attribute layout entries
- QT3DSU32 m_MaxInputSlot; ///< max used input slot
- };
-
- ///< this class handles the input assembler setup
- class NVRenderBackendInputAssemblerGL
- {
- public:
- ///< constructor
- NVRenderBackendInputAssemblerGL(
- NVFoundationBase &fnd, NVRenderBackendAttributeLayoutGL *attribLayout,
- NVConstDataRef<NVRenderBackend::NVRenderBackendBufferObject> buffers,
- const NVRenderBackend::NVRenderBackendBufferObject indexBuffer,
- NVConstDataRef<QT3DSU32> strides, NVConstDataRef<QT3DSU32> offsets, QT3DSU32 patchVertexCount)
- : m_Foundation(fnd)
- , m_attribLayout(attribLayout)
- , m_VertexbufferHandles(buffers)
- , m_IndexbufferHandle(indexBuffer)
- , m_VaoID(0)
- , m_cachedShaderHandle(0)
- , m_PatchVertexCount(patchVertexCount)
- {
- QT3DSU32 *strideMem = (QT3DSU32 *)QT3DS_ALLOC(fnd.getAllocator(), strides.mSize * sizeof(QT3DSU32),
- "BackendAttributeLayoutGL:m_strides");
- QT3DSU32 *offsetMem = (QT3DSU32 *)QT3DS_ALLOC(fnd.getAllocator(), strides.mSize * sizeof(QT3DSU32),
- "BackendAttributeLayoutGL:m_strides");
- // copy offsets and strides
- QT3DS_FOREACH(idx, strides.size())
- {
- strideMem[idx] = strides.mData[idx];
- offsetMem[idx] = offsets.mData[idx];
- }
-
- m_strides = toDataRef(strideMem, strides.size());
- m_offsets = toDataRef(offsetMem, offsets.size());
- }
- ///< destructor
- ~NVRenderBackendInputAssemblerGL()
- {
- QT3DS_FREE(m_Foundation.getAllocator(), m_strides.mData);
- QT3DS_FREE(m_Foundation.getAllocator(), m_offsets.mData);
- };
-
- NVFoundationBase &m_Foundation; ///< pointer to foundation
- NVRenderBackendAttributeLayoutGL *m_attribLayout; ///< pointer to attribute layout
- NVConstDataRef<NVRenderBackend::NVRenderBackendBufferObject>
- m_VertexbufferHandles; ///< opaque vertex buffer backend handles
- NVRenderBackend::NVRenderBackendBufferObject
- m_IndexbufferHandle; ///< opaque index buffer backend handles
- QT3DSU32 m_VaoID; ///< this is only used if GL version is greater or equal 3
- QT3DSU32 m_cachedShaderHandle; ///< this is the shader id which was last used with this object
- QT3DSU32 m_PatchVertexCount; ///< vertex count for a single patch primitive
- NVDataRef<QT3DSU32> m_strides; ///< buffer strides
- NVDataRef<QT3DSU32> m_offsets; ///< buffer offsets
- };
-}
-}
-
-#endif