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Diffstat (limited to 'src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h | 173 |
2 files changed, 0 insertions, 173 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h b/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h deleted file mode 100644 index 3a74a8e3..00000000 --- a/src/Runtime/ogl-runtime/src/render/backends/gl/Qt3DSRenderBackendRenderStatesGL.h +++ /dev/null @@ -1,173 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_BACKEND_RENDER_STATE_OBJECTS_GL_H -#define QT3DS_RENDER_BACKEND_RENDER_STATE_OBJECTS_GL_H - -#include "foundation/Qt3DSFoundation.h" -#include "foundation/Utils.h" -#include "render/Qt3DSRenderBaseTypes.h" - -namespace qt3ds { -namespace render { - - ///< this class handles the shader input variables - class NVRenderBackendDepthStencilStateGL - { - public: - ///< constructor - NVRenderBackendDepthStencilStateGL(bool enableDepth, bool depthMask, - NVRenderBoolOp::Enum depthFunc, bool enableStencil, - NVRenderStencilFunctionArgument &stencilFuncFront, - NVRenderStencilFunctionArgument &stencilFuncBack, - NVRenderStencilOperationArgument &depthStencilOpFront, - NVRenderStencilOperationArgument &depthStencilOpBack) - : m_DepthEnable(enableDepth) - , m_DepthMask(depthMask) - , m_DepthFunc(depthFunc) - , m_StencilEnable(enableStencil) - , m_StencilFuncFront(stencilFuncFront) - , m_StencilFuncBack(stencilFuncBack) - , m_DepthStencilOpFront(depthStencilOpFront) - , m_DepthStencilOpBack(depthStencilOpBack) - { - } - - ///< constructor - NVRenderBackendDepthStencilStateGL() - : m_DepthEnable(true) - , m_DepthMask(true) - , m_DepthFunc(NVRenderBoolOp::LessThanOrEqual) - , m_StencilEnable(false) - { - } - - ///< destructor - ~NVRenderBackendDepthStencilStateGL(){} - - ///< assignement - NVRenderBackendDepthStencilStateGL &operator=(const NVRenderBackendDepthStencilStateGL &rhs) - { - // Check for self-assignment! - if (this == &rhs) - return *this; - - m_DepthEnable = rhs.m_DepthEnable; - m_DepthMask = rhs.m_DepthMask; - m_DepthFunc = rhs.m_DepthFunc; - m_StencilEnable = rhs.m_StencilEnable; - m_StencilFuncFront = rhs.m_StencilFuncFront; - m_StencilFuncBack = rhs.m_StencilFuncBack; - m_DepthStencilOpFront = rhs.m_DepthStencilOpFront; - m_DepthStencilOpBack = rhs.m_DepthStencilOpBack; - - return *this; - } - - bool operator==(const NVRenderBackendDepthStencilStateGL &other) const - { - return (m_DepthEnable == other.m_DepthEnable && m_DepthMask == other.m_DepthMask - && m_DepthFunc == other.m_DepthFunc && m_StencilEnable == other.m_StencilEnable - && m_StencilFuncFront == other.m_StencilFuncFront - && m_StencilFuncBack == other.m_StencilFuncBack - && m_DepthStencilOpFront == other.m_DepthStencilOpFront - && m_DepthStencilOpBack == other.m_DepthStencilOpBack); - } - - bool m_DepthEnable; ///< depth test enabled - bool m_DepthMask; ///< enable / disable depth writes - NVRenderBoolOp::Enum m_DepthFunc; ///< depth comparison func - bool m_StencilEnable; ///< enable disable stencil test - NVRenderStencilFunctionArgument m_StencilFuncFront; ///< stencil setup for front faces - NVRenderStencilFunctionArgument m_StencilFuncBack; ///< stencil setup for back faces - NVRenderStencilOperationArgument - m_DepthStencilOpFront; ///< depth stencil operation for front faces - NVRenderStencilOperationArgument - m_DepthStencilOpBack; ///< depth stencil operation for back faces - }; - - class NVRenderBackendMiscStateGL - { - public: - ///< constructor - NVRenderBackendMiscStateGL() - : m_PatchVertexCount(1) - { - } - - QT3DSU32 m_PatchVertexCount; ///< vertex count for a single patch primitive - }; - - class NVRenderBackendRasterizerStateGL - { - public: - ///< constructor - NVRenderBackendRasterizerStateGL(QT3DSF32 depthBias, QT3DSF32 depthScale, - NVRenderFaces::Enum cullFace) - : m_DepthBias(depthBias) - , m_DepthScale(depthScale) - , m_CullFace(cullFace) - { - } - ///< constructor - NVRenderBackendRasterizerStateGL() - : m_DepthBias(0.0) - , m_DepthScale(0.0) - , m_CullFace(NVRenderFaces::Back) - { - } - - NVRenderBackendRasterizerStateGL &operator=(const NVRenderBackendRasterizerStateGL &rhs) - { - // Check for self-assignment! - if (this == &rhs) - return *this; - - m_DepthBias = rhs.m_DepthBias; - m_DepthScale = rhs.m_DepthScale; - m_CullFace = rhs.m_CullFace; - - return *this; - } - - bool operator==(const NVRenderBackendRasterizerStateGL &other) const - { - return (m_DepthBias == other.m_DepthBias && m_DepthScale == other.m_DepthScale - && m_CullFace == other.m_CullFace); - } - - QT3DSF32 m_DepthBias; ///< depth bias - QT3DSF32 m_DepthScale; ///< mulitply constant - NVRenderFaces::Enum m_CullFace; ///< cull face front or back - }; -} -} - -#endif |