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diff --git a/src/Runtime/ogl-runtime/src/render/glg/Qt3DSGLImplObjects.h b/src/Runtime/ogl-runtime/src/render/glg/Qt3DSGLImplObjects.h
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-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#pragma once
-#ifndef QT3DS_RENDER_GL_IMPL_OBJECTS_H
-#define QT3DS_RENDER_GL_IMPL_OBJECTS_H
-#include "render/backends/gl/Qt3DSOpenGLUtil.h"
-#include "render/Qt3DSRenderTexture2D.h"
-#include "foundation/StringTable.h"
-#include "foundation/Qt3DSContainers.h"
-
-namespace qt3ds {
-namespace render {
-
- // The set of all properties as they are currently set in hardware.
- struct SNVGLHardPropertyContext
- {
- NVRenderFrameBuffer *m_FrameBuffer;
- NVRenderShaderProgram *m_ActiveShader;
- NVRenderProgramPipeline *m_ActiveProgramPipeline;
- NVRenderInputAssembler *m_InputAssembler;
- NVRenderBlendFunctionArgument m_BlendFunction;
- NVRenderBlendEquationArgument m_BlendEquation;
- bool m_CullingEnabled;
- NVRenderBoolOp::Enum m_DepthFunction;
- bool m_BlendingEnabled;
- bool m_DepthWriteEnabled;
- bool m_DepthTestEnabled;
- bool m_StencilTestEnabled;
- bool m_ScissorTestEnabled;
- bool m_ColorWritesEnabled;
- bool m_MultisampleEnabled;
- NVRenderRect m_ScissorRect;
- NVRenderRect m_Viewport;
- QT3DSVec4 m_ClearColor;
-
- SNVGLHardPropertyContext()
- : m_FrameBuffer(NULL)
- , m_ActiveShader(NULL)
- , m_ActiveProgramPipeline(NULL)
- , m_InputAssembler(NULL)
- , m_CullingEnabled(true)
- , m_DepthFunction(NVRenderBoolOp::Less)
- , m_BlendingEnabled(true)
- , m_DepthWriteEnabled(true)
- , m_DepthTestEnabled(true)
- , m_StencilTestEnabled(false)
- , m_ScissorTestEnabled(true)
- , m_ColorWritesEnabled(true)
- , m_MultisampleEnabled(false)
- , m_ClearColor(0, 0, 0, 1)
- {
- }
- };
-}
-}
-#endif