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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
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+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h
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-/****************************************************************************
-**
-** Copyright (C) 2016 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Mouse button state flags
- * There is some discrepancy between mouse state and mouse events.
- *
- * Mouse button state refers to the actual state of the button as captured
- * by the input engine. The logical states are: up, pressed, down and released.
- *
- * Mouse events are generated by Kernel (in CKernel::SetPickFrame), and current
- * support is only for pressed and released. This translates to the respective
- * MOUSE_DOWN and MOUSE_UP.
- *
- * Therefore, a mapping would be:
- * STATE_MOUSE_PRESSED -> EVENT_MOUSE_DOWN
- * STATE_MOUSE_RELEASED -> EVENT_MOUSE_UP
- * STATE_MOUSE_UP -> No corresponding event
- * STATE_MOUSE_DOWN -> No corresponding event
- *
- */
-enum EMouseInputFlags {
- NO_INPUT = 0,
- //
- LMOUSE_PRESSED = 1 << 0,
- LMOUSE_RELEASED = 1 << 1,
- MMOUSE_PRESSED = 1 << 2,
- MMOUSE_RELEASED = 1 << 3,
- RMOUSE_PRESSED = 1 << 4,
- RMOUSE_RELEASED = 1 << 5,
- //
- LMOUSE_DOWN = 1 << 6,
- LMOUSE_UP = 1 << 7,
- MMOUSE_DOWN = 1 << 8,
- MMOUSE_UP = 1 << 9,
- RMOUSE_DOWN = 1 << 10,
- RMOUSE_UP = 1 << 11,
- MOUSEBUTTONCOUNT = 3, // left, middle, right - could potentially have more mouse buttons
-
- HSCROLLWHEEL = 1 << 12,
- VSCROLLWHEEL = 1 << 13,
-};
-
-//==============================================================================
-/**
- * Key code/index to SInputFrame::m_KeyStates
- */
-// enum EKeyCode
-//{
-// KEY_NOKEY = 0x00,
-// KEY_ESCAPE,
-// KEY_1,
-// KEY_2,
-// KEY_3,
-// KEY_4,
-// KEY_5,
-// KEY_6,
-// KEY_7,
-// KEY_8,
-// KEY_9,
-// KEY_0,
-// KEY_MINUS, /* - on main keyboard */
-// KEY_EQUALS,
-// KEY_BACK, /* backspace */
-// KEY_TAB,
-// KEY_Q,
-// KEY_W,
-// KEY_E,
-// KEY_R,
-// KEY_T,
-// KEY_Y,
-// KEY_U,
-// KEY_I,
-// KEY_O,
-// KEY_P,
-// KEY_LBRACKET,
-// KEY_RBRACKET,
-// KEY_RETURN, /* Enter on main keyboard */
-// KEY_LCONTROL,
-// KEY_A,
-// KEY_S,
-// KEY_D,
-// KEY_F,
-// KEY_G,
-// KEY_H,
-// KEY_J,
-// KEY_K,
-// KEY_L,
-// KEY_SEMICOLON,
-// KEY_APOSTROPHE,
-// KEY_GRAVE, /* accent grave */
-// KEY_LSHIFT,
-// KEY_BACKSLASH,
-// KEY_Z,
-// KEY_X,
-// KEY_C,
-// KEY_V,
-// KEY_B,
-// KEY_N,
-// KEY_M,
-// KEY_COMMA,
-// KEY_PERIOD, /* . on main keyboard */
-// KEY_SLASH, /* / on main keyboard */
-// KEY_RSHIFT,
-// KEY_MULTIPLY, /* * on numeric keypad */
-// KEY_LMENU, /* left Alt */
-// KEY_SPACE,
-// KEY_CAPITAL,
-// KEY_F1,
-// KEY_F2,
-// KEY_F3,
-// KEY_F4,
-// KEY_F5,
-// KEY_F6,
-// KEY_F7,
-// KEY_F8,
-// KEY_F9,
-// KEY_F10,
-// KEY_NUMLOCK,
-// KEY_SCROLL, /* Scroll Lock */
-// KEY_NUMPAD7,
-// KEY_NUMPAD8,
-// KEY_NUMPAD9,
-// KEY_SUBTRACT, /* - on numeric keypad */
-// KEY_NUMPAD4,
-// KEY_NUMPAD5,
-// KEY_NUMPAD6,
-// KEY_ADD, /* + on numeric keypad */
-// KEY_NUMPAD1,
-// KEY_NUMPAD2,
-// KEY_NUMPAD3,
-// KEY_NUMPAD0,
-// KEY_DECIMAL, /* . on numeric keypad */
-// KEY_OEM_102, /* <> or \| on RT 102-key keyboard (Non-U.S.) */
-// KEY_F11,
-// KEY_F12,
-// KEY_F13, /* (NEC PC98) */
-// KEY_F14, /* (NEC PC98) */
-// KEY_F15, /* (NEC PC98) */
-// KEY_KANA, /* (Japanese keyboard) */
-// KEY_ABNT_C1, /* /? on Brazilian keyboard */
-// KEY_CONVERT, /* (Japanese keyboard) */
-// KEY_NOCONVERT, /* (Japanese keyboard) */
-// KEY_YEN, /* (Japanese keyboard) */
-// KEY_ABNT_C2, /* Numpad . on Brazilian keyboard */
-// KEY_NUMPADEQUALS, /* = on numeric keypad (NEC PC98) */
-// KEY_PREVTRACK, /* Previous Track
-// (DIK_CIRCUMFLEX on Japanese keyboard) */
-// KEY_AT, /* (NEC PC98) */
-// KEY_COLON, /* (NEC PC98) */
-// KEY_UNDERLINE, /* (NEC PC98) */
-// KEY_KANJI, /* (Japanese keyboard) */
-// KEY_STOP, /* (NEC PC98) */
-// KEY_AX, /* (Japan AX) */
-// KEY_UNLABELED, /* (J3100) */
-// KEY_NEXTTRACK, /* Next Track */
-// KEY_NUMPADENTER, /* Enter on numeric keypad */
-// KEY_RCONTROL,
-// KEY_MUTE, /* Mute */
-// KEY_CALCULATOR, /* Calculator */
-// KEY_PLAYPAUSE, /* Play / Pause */
-// KEY_MEDIASTOP, /* Media Stop */
-// KEY_VOLUMEDOWN, /* Volume - */
-// KEY_VOLUMEUP, /* Volume + */
-// KEY_WEBHOME, /* Web home */
-// KEY_NUMPADPERIOD, /* . on numeric keypad (NEC PC98) */
-// KEY_DIVIDE, /* / on numeric keypad */
-// KEY_SYSRQ,
-// KEY_RMENU, /* right Alt */
-// KEY_PAUSE, /* Pause */
-// KEY_HOME, /* Home on arrow keypad */
-// KEY_UP, /* UpArrow on arrow keypad */
-// KEY_PRIOR, /* PgUp on arrow keypad */
-// KEY_LEFT, /* LeftArrow on arrow keypad */
-// KEY_RIGHT, /* RightArrow on arrow keypad */
-// KEY_END, /* End on arrow keypad */
-// KEY_DOWN, /* DownArrow on arrow keypad */
-// KEY_NEXT, /* PgDn on arrow keypad */
-// KEY_INSERT, /* Insert on arrow keypad */
-// KEY_DELETE, /* Delete on arrow keypad */
-// KEY_LWIN, /* Left Windows key */
-// KEY_RWIN, /* Right Windows key */
-// KEY_APPS, /* AppMenu key */
-// KEY_POWER, /* System Power */
-// KEY_SLEEP, /* System Sleep */
-// KEY_WAKE, /* System Wake */
-// KEY_WEBSEARCH, /* Web Search */
-// KEY_WEBFAVORITES, /* Web Favorites */
-// KEY_WEBREFRESH, /* Web Refresh */
-// KEY_WEBSTOP, /* Web Stop */
-// KEY_WEBFORWARD, /* Web Forward */
-// KEY_WEBBACK, /* Web Back */
-// KEY_MYCOMPUTER, /* My Computer */
-// KEY_MAIL, /* Mail */
-// KEY_MEDIASELECT, /* Media Select */
-// //
-// KEY_TOTAL_COUNT
-//};
-
-typedef enum _EKeyCode {
- KEY_NOKEY = 0,
- KEY_ESCAPE,
- KEY_1,
- KEY_2,
- KEY_3,
- KEY_4,
- KEY_5,
- KEY_6,
- KEY_7,
- KEY_8,
- KEY_9,
- KEY_0,
- KEY_SUBTRACT,
- KEY_EQUALS,
- KEY_BACK,
- KEY_TAB,
- KEY_Q,
- KEY_W,
- KEY_E,
- KEY_R,
- KEY_T,
- KEY_Y,
- KEY_U,
- KEY_I,
- KEY_O,
- KEY_P,
- KEY_LBRACKET,
- KEY_RBRACKET,
- KEY_RETURN,
- KEY_LCONTROL,
- KEY_A, // 30
- KEY_S,
- KEY_D,
- KEY_F,
- KEY_G,
- KEY_H,
- KEY_J,
- KEY_K,
- KEY_L,
- KEY_SEMICOLON,
- KEY_APOSTROPHE, // 40
- KEY_GRAVE,
- KEY_LSHIFT,
- KEY_BACKSLASH,
- KEY_Z,
- KEY_X,
- KEY_C,
- KEY_V,
- KEY_B,
- KEY_N,
- KEY_M,
- KEY_COMMA,
- KEY_PERIOD,
- KEY_SLASH,
- KEY_RSHIFT,
- KEY_MULTIPLY,
- KEY_LALT,
- KEY_SPACE,
- KEY_CAPITAL,
- KEY_F1,
- KEY_F2, // 60
- KEY_F3,
- KEY_F4,
- KEY_F5,
- KEY_F6,
- KEY_F7,
- KEY_F8,
- KEY_F9,
- KEY_F10,
- KEY_NUMLOCK,
- KEY_SCROLL, // 70
- KEY_NUMPAD7,
- KEY_NUMPAD8,
- KEY_NUMPAD9,
- KEY_NUMPADSUBTRACT,
- KEY_NUMPAD4,
- KEY_NUMPAD5,
- KEY_NUMPAD6,
- KEY_NUMPADADD,
- KEY_NUMPAD1,
- KEY_NUMPAD2, // 80
- KEY_NUMPAD3,
- KEY_NUMPAD0,
- KEY_NUMPADDECIMAL,
- KEY_NOOP,
- KEY_ZENKAKUHANKAKU,
- KEY_102ND,
- KEY_F11,
- KEY_F12,
- KEY_F13,
- KEY_F14, // 90
- KEY_HIRAGANA,
- KEY_HENKAN,
- KEY_KATAKANAHIRAGANA,
- KEY_MUHENKAN,
- KEY_KPJPCOMMA,
- KEY_NUMPADENTER,
- KEY_RCONTROL,
- KEY_NUMPADDIVIDE,
- KEY_PRINTSCREEN,
- KEY_RALT, // 100
- KEY_LINEFEED,
- KEY_HOME,
- KEY_UP,
- KEY_PGUP,
- KEY_LEFT,
- KEY_RIGHT,
- KEY_END,
- KEY_DOWN,
- KEY_PGDN,
- KEY_INSERT, // 110
- KEY_DELETE,
- KEY_MACRO,
- KEY_MUTE,
- KEY_VOLUMEDOWN,
- KEY_VOLUMEUP,
- KEY_POWER,
- KEY_KPEQUAL,
- KEY_KPPLUSMINUS,
- KEY_PAUSE,
- KEY_SCALE,
- KEY_TOTAL_COUNT
-} EKeyCode;
-
-//==============================================================================
-/**
- * Keyboard modifier flags
- */
-enum EKeyboardModifierFlags {
- MODIFIER_NONE = 0,
- MODIFIER_SHIFT = 1 << 0,
- MODIFIER_CTRL = 1 << 1,
- MODIFIER_ALT = 1 << 2,
- MODIFIER_KEYDOWN = 1 << 3, ///< One or more key is down
-};
-
-//==============================================================================
-/**
- * Button codes
- */
-enum EButtonCodes {
- BUTTON_A = 0,
- BUTTON_B,
- BUTTON_X,
- BUTTON_Y,
- BUTTON_L1,
- BUTTON_R1,
- BUTTON_THUMBL,
- BUTTON_THUMBR,
- BUTTON_SELECT,
- BUTTON_START,
- BUTTON_MODE,
- BUTTON_UP,
- BUTTON_DOWN,
- BUTTON_LEFT,
- BUTTON_RIGHT,
- BUTTON_CENTER,
- BUTTON_ENTER,
- BUTTON_TOTAL_COUNT
-};
-
-//==============================================================================
-/**
- * Axis codes
- */
-enum EAxisCodes {
- AXIS_X = 0,
- AXIS_Y,
- AXIS_Z,
- AXIS_RZ,
- AXIS_HAT_X,
- AXIS_HAT_Y,
- AXIS_LTRIGGER,
- AXIS_RTRIGGER,
- AXIS_TOTAL_COUNT
-};
-
-} // namespace Q3DStudio