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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h | 413 |
2 files changed, 0 insertions, 413 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h deleted file mode 100644 index 447e424b..00000000 --- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputDefs.h +++ /dev/null @@ -1,413 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#pragma once - -//============================================================================== -// Namespace -//============================================================================== -namespace Q3DStudio { - -//============================================================================== -/** - * Mouse button state flags - * There is some discrepancy between mouse state and mouse events. - * - * Mouse button state refers to the actual state of the button as captured - * by the input engine. The logical states are: up, pressed, down and released. - * - * Mouse events are generated by Kernel (in CKernel::SetPickFrame), and current - * support is only for pressed and released. This translates to the respective - * MOUSE_DOWN and MOUSE_UP. - * - * Therefore, a mapping would be: - * STATE_MOUSE_PRESSED -> EVENT_MOUSE_DOWN - * STATE_MOUSE_RELEASED -> EVENT_MOUSE_UP - * STATE_MOUSE_UP -> No corresponding event - * STATE_MOUSE_DOWN -> No corresponding event - * - */ -enum EMouseInputFlags { - NO_INPUT = 0, - // - LMOUSE_PRESSED = 1 << 0, - LMOUSE_RELEASED = 1 << 1, - MMOUSE_PRESSED = 1 << 2, - MMOUSE_RELEASED = 1 << 3, - RMOUSE_PRESSED = 1 << 4, - RMOUSE_RELEASED = 1 << 5, - // - LMOUSE_DOWN = 1 << 6, - LMOUSE_UP = 1 << 7, - MMOUSE_DOWN = 1 << 8, - MMOUSE_UP = 1 << 9, - RMOUSE_DOWN = 1 << 10, - RMOUSE_UP = 1 << 11, - MOUSEBUTTONCOUNT = 3, // left, middle, right - could potentially have more mouse buttons - - HSCROLLWHEEL = 1 << 12, - VSCROLLWHEEL = 1 << 13, -}; - -//============================================================================== -/** - * Key code/index to SInputFrame::m_KeyStates - */ -// enum EKeyCode -//{ -// KEY_NOKEY = 0x00, -// KEY_ESCAPE, -// KEY_1, -// KEY_2, -// KEY_3, -// KEY_4, -// KEY_5, -// KEY_6, -// KEY_7, -// KEY_8, -// KEY_9, -// KEY_0, -// KEY_MINUS, /* - on main keyboard */ -// KEY_EQUALS, -// KEY_BACK, /* backspace */ -// KEY_TAB, -// KEY_Q, -// KEY_W, -// KEY_E, -// KEY_R, -// KEY_T, -// KEY_Y, -// KEY_U, -// KEY_I, -// KEY_O, -// KEY_P, -// KEY_LBRACKET, -// KEY_RBRACKET, -// KEY_RETURN, /* Enter on main keyboard */ -// KEY_LCONTROL, -// KEY_A, -// KEY_S, -// KEY_D, -// KEY_F, -// KEY_G, -// KEY_H, -// KEY_J, -// KEY_K, -// KEY_L, -// KEY_SEMICOLON, -// KEY_APOSTROPHE, -// KEY_GRAVE, /* accent grave */ -// KEY_LSHIFT, -// KEY_BACKSLASH, -// KEY_Z, -// KEY_X, -// KEY_C, -// KEY_V, -// KEY_B, -// KEY_N, -// KEY_M, -// KEY_COMMA, -// KEY_PERIOD, /* . on main keyboard */ -// KEY_SLASH, /* / on main keyboard */ -// KEY_RSHIFT, -// KEY_MULTIPLY, /* * on numeric keypad */ -// KEY_LMENU, /* left Alt */ -// KEY_SPACE, -// KEY_CAPITAL, -// KEY_F1, -// KEY_F2, -// KEY_F3, -// KEY_F4, -// KEY_F5, -// KEY_F6, -// KEY_F7, -// KEY_F8, -// KEY_F9, -// KEY_F10, -// KEY_NUMLOCK, -// KEY_SCROLL, /* Scroll Lock */ -// KEY_NUMPAD7, -// KEY_NUMPAD8, -// KEY_NUMPAD9, -// KEY_SUBTRACT, /* - on numeric keypad */ -// KEY_NUMPAD4, -// KEY_NUMPAD5, -// KEY_NUMPAD6, -// KEY_ADD, /* + on numeric keypad */ -// KEY_NUMPAD1, -// KEY_NUMPAD2, -// KEY_NUMPAD3, -// KEY_NUMPAD0, -// KEY_DECIMAL, /* . on numeric keypad */ -// KEY_OEM_102, /* <> or \| on RT 102-key keyboard (Non-U.S.) */ -// KEY_F11, -// KEY_F12, -// KEY_F13, /* (NEC PC98) */ -// KEY_F14, /* (NEC PC98) */ -// KEY_F15, /* (NEC PC98) */ -// KEY_KANA, /* (Japanese keyboard) */ -// KEY_ABNT_C1, /* /? on Brazilian keyboard */ -// KEY_CONVERT, /* (Japanese keyboard) */ -// KEY_NOCONVERT, /* (Japanese keyboard) */ -// KEY_YEN, /* (Japanese keyboard) */ -// KEY_ABNT_C2, /* Numpad . on Brazilian keyboard */ -// KEY_NUMPADEQUALS, /* = on numeric keypad (NEC PC98) */ -// KEY_PREVTRACK, /* Previous Track -// (DIK_CIRCUMFLEX on Japanese keyboard) */ -// KEY_AT, /* (NEC PC98) */ -// KEY_COLON, /* (NEC PC98) */ -// KEY_UNDERLINE, /* (NEC PC98) */ -// KEY_KANJI, /* (Japanese keyboard) */ -// KEY_STOP, /* (NEC PC98) */ -// KEY_AX, /* (Japan AX) */ -// KEY_UNLABELED, /* (J3100) */ -// KEY_NEXTTRACK, /* Next Track */ -// KEY_NUMPADENTER, /* Enter on numeric keypad */ -// KEY_RCONTROL, -// KEY_MUTE, /* Mute */ -// KEY_CALCULATOR, /* Calculator */ -// KEY_PLAYPAUSE, /* Play / Pause */ -// KEY_MEDIASTOP, /* Media Stop */ -// KEY_VOLUMEDOWN, /* Volume - */ -// KEY_VOLUMEUP, /* Volume + */ -// KEY_WEBHOME, /* Web home */ -// KEY_NUMPADPERIOD, /* . on numeric keypad (NEC PC98) */ -// KEY_DIVIDE, /* / on numeric keypad */ -// KEY_SYSRQ, -// KEY_RMENU, /* right Alt */ -// KEY_PAUSE, /* Pause */ -// KEY_HOME, /* Home on arrow keypad */ -// KEY_UP, /* UpArrow on arrow keypad */ -// KEY_PRIOR, /* PgUp on arrow keypad */ -// KEY_LEFT, /* LeftArrow on arrow keypad */ -// KEY_RIGHT, /* RightArrow on arrow keypad */ -// KEY_END, /* End on arrow keypad */ -// KEY_DOWN, /* DownArrow on arrow keypad */ -// KEY_NEXT, /* PgDn on arrow keypad */ -// KEY_INSERT, /* Insert on arrow keypad */ -// KEY_DELETE, /* Delete on arrow keypad */ -// KEY_LWIN, /* Left Windows key */ -// KEY_RWIN, /* Right Windows key */ -// KEY_APPS, /* AppMenu key */ -// KEY_POWER, /* System Power */ -// KEY_SLEEP, /* System Sleep */ -// KEY_WAKE, /* System Wake */ -// KEY_WEBSEARCH, /* Web Search */ -// KEY_WEBFAVORITES, /* Web Favorites */ -// KEY_WEBREFRESH, /* Web Refresh */ -// KEY_WEBSTOP, /* Web Stop */ -// KEY_WEBFORWARD, /* Web Forward */ -// KEY_WEBBACK, /* Web Back */ -// KEY_MYCOMPUTER, /* My Computer */ -// KEY_MAIL, /* Mail */ -// KEY_MEDIASELECT, /* Media Select */ -// // -// KEY_TOTAL_COUNT -//}; - -typedef enum _EKeyCode { - KEY_NOKEY = 0, - KEY_ESCAPE, - KEY_1, - KEY_2, - KEY_3, - KEY_4, - KEY_5, - KEY_6, - KEY_7, - KEY_8, - KEY_9, - KEY_0, - KEY_SUBTRACT, - KEY_EQUALS, - KEY_BACK, - KEY_TAB, - KEY_Q, - KEY_W, - KEY_E, - KEY_R, - KEY_T, - KEY_Y, - KEY_U, - KEY_I, - KEY_O, - KEY_P, - KEY_LBRACKET, - KEY_RBRACKET, - KEY_RETURN, - KEY_LCONTROL, - KEY_A, // 30 - KEY_S, - KEY_D, - KEY_F, - KEY_G, - KEY_H, - KEY_J, - KEY_K, - KEY_L, - KEY_SEMICOLON, - KEY_APOSTROPHE, // 40 - KEY_GRAVE, - KEY_LSHIFT, - KEY_BACKSLASH, - KEY_Z, - KEY_X, - KEY_C, - KEY_V, - KEY_B, - KEY_N, - KEY_M, - KEY_COMMA, - KEY_PERIOD, - KEY_SLASH, - KEY_RSHIFT, - KEY_MULTIPLY, - KEY_LALT, - KEY_SPACE, - KEY_CAPITAL, - KEY_F1, - KEY_F2, // 60 - KEY_F3, - KEY_F4, - KEY_F5, - KEY_F6, - KEY_F7, - KEY_F8, - KEY_F9, - KEY_F10, - KEY_NUMLOCK, - KEY_SCROLL, // 70 - KEY_NUMPAD7, - KEY_NUMPAD8, - KEY_NUMPAD9, - KEY_NUMPADSUBTRACT, - KEY_NUMPAD4, - KEY_NUMPAD5, - KEY_NUMPAD6, - KEY_NUMPADADD, - KEY_NUMPAD1, - KEY_NUMPAD2, // 80 - KEY_NUMPAD3, - KEY_NUMPAD0, - KEY_NUMPADDECIMAL, - KEY_NOOP, - KEY_ZENKAKUHANKAKU, - KEY_102ND, - KEY_F11, - KEY_F12, - KEY_F13, - KEY_F14, // 90 - KEY_HIRAGANA, - KEY_HENKAN, - KEY_KATAKANAHIRAGANA, - KEY_MUHENKAN, - KEY_KPJPCOMMA, - KEY_NUMPADENTER, - KEY_RCONTROL, - KEY_NUMPADDIVIDE, - KEY_PRINTSCREEN, - KEY_RALT, // 100 - KEY_LINEFEED, - KEY_HOME, - KEY_UP, - KEY_PGUP, - KEY_LEFT, - KEY_RIGHT, - KEY_END, - KEY_DOWN, - KEY_PGDN, - KEY_INSERT, // 110 - KEY_DELETE, - KEY_MACRO, - KEY_MUTE, - KEY_VOLUMEDOWN, - KEY_VOLUMEUP, - KEY_POWER, - KEY_KPEQUAL, - KEY_KPPLUSMINUS, - KEY_PAUSE, - KEY_SCALE, - KEY_TOTAL_COUNT -} EKeyCode; - -//============================================================================== -/** - * Keyboard modifier flags - */ -enum EKeyboardModifierFlags { - MODIFIER_NONE = 0, - MODIFIER_SHIFT = 1 << 0, - MODIFIER_CTRL = 1 << 1, - MODIFIER_ALT = 1 << 2, - MODIFIER_KEYDOWN = 1 << 3, ///< One or more key is down -}; - -//============================================================================== -/** - * Button codes - */ -enum EButtonCodes { - BUTTON_A = 0, - BUTTON_B, - BUTTON_X, - BUTTON_Y, - BUTTON_L1, - BUTTON_R1, - BUTTON_THUMBL, - BUTTON_THUMBR, - BUTTON_SELECT, - BUTTON_START, - BUTTON_MODE, - BUTTON_UP, - BUTTON_DOWN, - BUTTON_LEFT, - BUTTON_RIGHT, - BUTTON_CENTER, - BUTTON_ENTER, - BUTTON_TOTAL_COUNT -}; - -//============================================================================== -/** - * Axis codes - */ -enum EAxisCodes { - AXIS_X = 0, - AXIS_Y, - AXIS_Z, - AXIS_RZ, - AXIS_HAT_X, - AXIS_HAT_Y, - AXIS_LTRIGGER, - AXIS_RTRIGGER, - AXIS_TOTAL_COUNT -}; - -} // namespace Q3DStudio |