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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtime/Qt3DSInputEngine.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtime/Qt3DSInputEngine.h | 125 |
2 files changed, 0 insertions, 125 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputEngine.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputEngine.h deleted file mode 100644 index bf75e5a1..00000000 --- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputEngine.h +++ /dev/null @@ -1,125 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 1993-2009 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#pragma once - -//============================================================================== -// Includes -//============================================================================== -#include "Qt3DSKernelTypes.h" -#include "Qt3DSPickFrame.h" -#include "foundation/Qt3DSRefCounted.h" -#include "EASTL/vector.h" -#include "foundation/Qt3DSDataRef.h" - -//============================================================================== -// Namespace -//============================================================================== -namespace qt3ds { -namespace runtime { - class IApplication; -} -} -namespace Q3DStudio { - -//============================================================================== -// Forwards -//============================================================================== -class CRuntime; -union UVariant; -class CInputEventProvider; - -//============================================================================== -/** -* @class CInputEngine -* @brief The basic input engine -*/ -class CInputEngine -{ - //============================================================================== - // Fields - //============================================================================== -protected: - SInputFrame m_InputFrame; ///< The data describing the input state - eastl::vector<eastl::pair<float, float>> m_PickInput; - bool m_BeginPickInput; - qt3ds::runtime::IApplication *m_Application; ///< The Runtime object - qt3ds::foundation::NVScopedRefCounted<CInputEventProvider> - m_InputEventProvider; ///< The event provider for keyboard - - //============================================================================== - // Methods - //============================================================================== -public: // Construction - typedef qt3ds::foundation::NVConstDataRef<const eastl::pair<float, float>> TPickInputList; - CInputEngine(); - virtual ~CInputEngine(); - -public: // Runtime interfaces - void SetApplication(qt3ds::runtime::IApplication *inApplication); - -public: - // Access - virtual SInputFrame &GetInputFrame(); - virtual SKeyInputFrame &GetKeyInputFrame(); - - // Setters - // Multitouch is handled by using BeginPickInput, SetPickInput (several times), and EndPickInput - // pairs. - // The assumption here is that the pick input is static until changed. So to clear it you need - // a - // begin, end pair without any other pieces. - virtual void BeginPickInput(); - virtual void SetPickInput(FLOAT inX, FLOAT inY, BOOL inValid = true); - virtual void EndPickInput(); - virtual TPickInputList GetPickInput() const; - virtual void SetPickFlags(INT32 inFlags); - virtual void SetKeyState(INT32 inKeyCode, BOOL inDown); - virtual void SetButtonState(INT32 inButtonCode, BOOL inDown); - virtual void SetScrollValue(INT32 inFlags, INT16 value); - virtual void SetModifierFlag(INT32 inFlag); - - // Keyboard hook - virtual void HandleKeyboard(INT32 inKeyCode, INT32 inPressed, INT32 inRepeat = 0); - - // Other input - virtual void HandleButton(INT32 inButtonCode, INT32 inPressed, INT32 inRepeat = 0); - virtual void HandleAxis(INT32 inAxisCode, FLOAT inValue); - - // Helpers - // virtual INT32 ConvertKeyCode( INT32 inKeyCode, BOOL inShift ); - // TODO: SK - To quickly restore functionality, but this is should be in tegra-specific project. - virtual void ClearInputFrame(); - virtual BOOL TranslateEvent(const CHAR *inEvent); - - void MarkApplicationDirty(); -}; - -} // namespace Q3DStudio |