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-rw-r--r--src/Runtime/ogl-runtime/src/runtime/Qt3DSInputFrame.h118
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputFrame.h b/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputFrame.h
deleted file mode 100644
index f80f3ebc..00000000
--- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSInputFrame.h
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@@ -1,118 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 1993-2009 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#pragma once
-
-//==============================================================================
-// Includes
-//==============================================================================
-#include "Qt3DSPlatformSpecific.h"
-#include "Qt3DSInputDefs.h"
-
-#include <EASTL/map.h>
-
-//==============================================================================
-// Namespace
-//==============================================================================
-namespace Q3DStudio {
-
-//==============================================================================
-/**
- * Input structure defining the values for keyboard input
- */
-struct SKeyInputFrame
-{
- UINT16 m_ModifierFlags; ///< Keyboard modifier state flags
- typedef eastl::map<INT32, UINT16> MAP_KEYCODE_COUNT;
- MAP_KEYCODE_COUNT
- m_KeyStates; ///< Keycode map representing number of frames since the keys are down
- ///< 0 - up, 255 - down for more than 254 frames
-
- SKeyInputFrame()
- : m_ModifierFlags(MODIFIER_NONE)
- {
- }
-
- UINT16 GetKeyCount(INT32 inKeyCode)
- {
- MAP_KEYCODE_COUNT::iterator theIter = m_KeyStates.find(inKeyCode);
- return theIter != m_KeyStates.end() ? theIter->second : 0;
- }
-};
-
-//==============================================================================
-/**
- * Input structure defining the values fed into input processing
- */
-struct SInputFrame
-{
- SKeyInputFrame m_KeyInputFrame; ///< Data for keyboard input
-
- typedef eastl::map<INT32, UINT16> MAP_BUTTONCODE_COUNT;
- MAP_BUTTONCODE_COUNT m_ButtonStates;
-
- FLOAT m_AxisStates[AXIS_TOTAL_COUNT];
-
- FLOAT m_PickX; ///< Horizontal screen location
- FLOAT m_PickY; ///< Vertical screen location
-
- INT32 m_MouseFlags; ///< Mouse button state flags
-
- // SK - gesture-specific variables should NOT be in core runtime, its tegra-specific
- INT32 m_GestureID; ///< a running counter/unique-id
- INT32 m_GestureKind; ///< Gesture state flags
-
- /* different gestures will interpret as different values. could be:
- * DRAG: delta position
- * FLICK: velocities
- * ZOOM: second finger or quantized delta */
- INT16 m_DeltaX;
- INT16 m_DeltaY;
-
- BOOL m_PickValid; ///< X and Y are valid inputs
- INT16 m_ScrollValue; //< Value of scrollwheel scrolled
-
- CHAR m_Padding[1];
-
- SInputFrame()
- : m_PickX(0)
- , m_PickY(0)
- , m_MouseFlags(NO_INPUT)
- , m_GestureID(0)
- , m_GestureKind(0)
- , m_DeltaX(0)
- , m_DeltaY(0)
- , m_PickValid(false)
- {
- Q3DStudio_memset(m_AxisStates, 0, sizeof(m_AxisStates));
- }
-};
-
-} // namespace Q3DStudio