diff options
Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtime/Qt3DSPresentationFrameData.cpp')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtime/Qt3DSPresentationFrameData.cpp | 105 |
2 files changed, 0 insertions, 105 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/runtime/Qt3DSPresentationFrameData.cpp b/src/Runtime/ogl-runtime/src/runtime/Qt3DSPresentationFrameData.cpp deleted file mode 100644 index 649462aa..00000000 --- a/src/Runtime/ogl-runtime/src/runtime/Qt3DSPresentationFrameData.cpp +++ /dev/null @@ -1,105 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 1993-2009 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "RuntimePrefix.h" - -//============================================================================== -// Includes -//============================================================================== -#include "Qt3DSPresentationFrameData.h" - -//============================================================================== -// Namespace -//============================================================================== -namespace Q3DStudio { - -//============================================================================== -// Constants -//============================================================================== -const FLOAT DIRTY_STORE_RATIO = 0.1f; -const FLOAT TRAVERSAL_STORE_RATIO = 0.5f; -const FLOAT ACTIVATION_STORE_RATIO = 0.3f; -const FLOAT DEACTIVATION_STORE_RATIO = 0.3f; - -//============================================================================== -/** - * Constructor - */ -CPresentationFrameData::CPresentationFrameData() - : m_DirtyList(0, 0, "Frame:DirtyList") - , m_TraversalList(0, 0, "Frame:TraversalList") - , m_ScriptsList(0, 0, "Frame:ScriptsList") - , m_ActivationList(0, 0, "Frame:ActivationList") - , m_DeactivationList(0, 0, "Frame:DeactivationList") /*,*/ -// m_SlideExitList( 0, 0, "Frame:SlideExitList" ), -// m_SlideEnterList( 0, 0, "Frame:SlideEnterList" ) -{ -} - -//============================================================================== -/** - * Reserve memory from the memory subsytem to store the various arrays. - * @param inElementCount the number of elements loaded - */ -void CPresentationFrameData::Reserve(const INT32 /*inElementCount*/) -{ -} - -//============================================================================== -/** - * Clean up the data. This is usually called at the start of the frame rhythm to - * clean up the data from previous frame - * Memory allocation should be clear by default. - * Previous list could be a lot longer than current or future list which means - * the appliation is using more memory than needed. The heuristics of both - * initialization and runtime freeing is dependent on the presentation. - */ -void CPresentationFrameData::Reset() -{ - // Keep the capacity of these lists every frame since they have consistent - // sizes from frame to frame - m_TraversalList.Clear(false); - m_ScriptsList.Clear(false); - - // These lists are more sporatic (slide changes) for now, clear them as - // above but potential memory saving could occur by calling Clear( true ) instead - m_ActivationList.Clear(false); - m_DeactivationList.Clear(false); - - // NOTE: When we clear the dirty list, we also must ensure that the elements - // themselves are un-dirtied to prepare for the next frame. This is done - // by the caller of "CPresentationFrameData::Reset" - m_DirtyList.Clear(false); - - // m_SlideExitList.Clear( false ); - // m_SlideEnterList.Clear( false ); -} - -} // namespace Q3DStudio |