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m---------src/Runtime/ogl-runtime0
-rw-r--r--src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.cpp85
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diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime
new file mode 160000
+Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5
diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.cpp b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.cpp
deleted file mode 100644
index 86375566..00000000
--- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderClippingFrustum.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2008-2012 NVIDIA Corporation.
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt 3D Studio.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-#include "Qt3DSRenderClippingFrustum.h"
-
-using namespace qt3ds::render;
-
-SClippingFrustum::SClippingFrustum(const QT3DSMat44 &modelviewprojection, SClipPlane nearPlane)
-{
- SClipPlane *_cullingPlanes = mPlanes;
- const QT3DSMat44 &modelViewProjectionMat(modelviewprojection);
- const QT3DSF32 *modelviewProjection = modelViewProjectionMat.front();
-
-// update planes (http://read.pudn.com/downloads128/doc/542641/Frustum.pdf)
-// Google for Gribb plane extraction if that link doesn't work.
-// http://www.google.com/search?q=ravensoft+plane+extraction
-#define M(_x, _y) modelviewProjection[(4 * (_y)) + (_x)]
- // left plane
- _cullingPlanes[0].normal.x = M(3, 0) + M(0, 0);
- _cullingPlanes[0].normal.y = M(3, 1) + M(0, 1);
- _cullingPlanes[0].normal.z = M(3, 2) + M(0, 2);
- _cullingPlanes[0].d = M(3, 3) + M(0, 3);
- _cullingPlanes[0].d /= _cullingPlanes[0].normal.normalize();
-
- // right plane
- _cullingPlanes[1].normal.x = M(3, 0) - M(0, 0);
- _cullingPlanes[1].normal.y = M(3, 1) - M(0, 1);
- _cullingPlanes[1].normal.z = M(3, 2) - M(0, 2);
- _cullingPlanes[1].d = M(3, 3) - M(0, 3);
- _cullingPlanes[1].d /= _cullingPlanes[1].normal.normalize();
-
- // far plane
- _cullingPlanes[2].normal.x = M(3, 0) - M(2, 0);
- _cullingPlanes[2].normal.y = M(3, 1) - M(2, 1);
- _cullingPlanes[2].normal.z = M(3, 2) - M(2, 2);
- _cullingPlanes[2].d = M(3, 3) - M(2, 3);
- _cullingPlanes[2].d /= _cullingPlanes[2].normal.normalize();
-
- // bottom plane
- _cullingPlanes[3].normal.x = M(3, 0) + M(1, 0);
- _cullingPlanes[3].normal.y = M(3, 1) + M(1, 1);
- _cullingPlanes[3].normal.z = M(3, 2) + M(1, 2);
- _cullingPlanes[3].d = M(3, 3) + M(1, 3);
- _cullingPlanes[3].d /= _cullingPlanes[3].normal.normalize();
-
- // top plane
- _cullingPlanes[4].normal.x = M(3, 0) - M(1, 0);
- _cullingPlanes[4].normal.y = M(3, 1) - M(1, 1);
- _cullingPlanes[4].normal.z = M(3, 2) - M(1, 2);
- _cullingPlanes[4].d = M(3, 3) - M(1, 3);
- _cullingPlanes[4].d /= _cullingPlanes[4].normal.normalize();
-#undef M
- _cullingPlanes[5] = nearPlane;
- // http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/include/osg/Plane?rev=5328
- // setup the edges of the plane that we will clip against an axis-aligned bounding box.
- for (QT3DSU32 idx = 0; idx < 6; ++idx) {
- _cullingPlanes[idx].calculateBBoxEdges();
- }
-}