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Diffstat (limited to 'src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemCommands.h')
m--------- | src/Runtime/ogl-runtime | 0 | ||||
-rw-r--r-- | src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemCommands.h | 622 |
2 files changed, 0 insertions, 622 deletions
diff --git a/src/Runtime/ogl-runtime b/src/Runtime/ogl-runtime new file mode 160000 +Subproject 427fddb50d43aa21a90fc7356ee3cdd8a908df5 diff --git a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemCommands.h b/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemCommands.h deleted file mode 100644 index 857dfa97..00000000 --- a/src/Runtime/ogl-runtime/src/runtimerender/Qt3DSRenderDynamicObjectSystemCommands.h +++ /dev/null @@ -1,622 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2008-2012 NVIDIA Corporation. -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt 3D Studio. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ -#pragma once -#ifndef QT3DS_RENDER_EFFECT_SYSTEM_COMMANDS_H -#define QT3DS_RENDER_EFFECT_SYSTEM_COMMANDS_H -#include "Qt3DSRender.h" -#include "foundation/StringTable.h" -#include "render/Qt3DSRenderBaseTypes.h" -#include "foundation/Qt3DSIntrinsics.h" -#include "foundation/Qt3DSFlags.h" - -namespace qt3ds { -namespace render { - namespace dynamic { - using qt3ds::render::NVRenderBufferBarrierFlags; - - struct CommandTypes - { - enum Enum { - Unknown = 0, - AllocateBuffer, - BindTarget, - BindBuffer, - BindShader, - ApplyInstanceValue, - ApplyBufferValue, - // Apply the depth buffer as an input texture. - ApplyDepthValue, - Render, // Render to current FBO - ApplyBlending, - ApplyRenderState, // apply a render state - ApplyBlitFramebuffer, - ApplyValue, - DepthStencil, - AllocateImage, - ApplyImageValue, - AllocateDataBuffer, - ApplyDataBufferValue, - }; - }; - -#define QT3DS_RENDER_EFFECTS_ITERATE_COMMAND_TYPES \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateBuffer) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindTarget) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindBuffer) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(BindShader) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyInstanceValue) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBufferValue) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyDepthValue) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(Render) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBlending) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyRenderState) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyBlitFramebuffer) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyValue) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(DepthStencil) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateImage) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyImageValue) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(AllocateDataBuffer) \ - QT3DS_RENDER_EFFECTS_HANDLE_COMMAND_TYPES(ApplyDataBufferValue) - - // All commands need at least two constructors. One for when they are created that should - // setup all their member variables and one for when we are copying commands from an outside - // entity into the effect system. We have to re-register strings in that case because we - // can't assume the outside entity was using the same string table we are... - struct SCommand - { - CommandTypes::Enum m_Type; - SCommand(CommandTypes::Enum inType) - : m_Type(inType) - { - } - SCommand() - : m_Type(CommandTypes::Unknown) - { - } - // Implemented in UICRenderEffectSystem.cpp - static QT3DSU32 GetSizeofCommand(const SCommand &inCommand); - static void CopyConstructCommand(QT3DSU8 *inDataBuffer, const SCommand &inCommand, - IStringTable &inStrTable); - }; - - struct AllocateBufferFlagValues - { - enum Enum { - SceneLifetime = 1, - }; - }; - - struct SAllocateBufferFlags : public NVFlags<AllocateBufferFlagValues::Enum, QT3DSU32> - { - SAllocateBufferFlags(QT3DSU32 inValues) - : NVFlags<AllocateBufferFlagValues::Enum, QT3DSU32>(inValues) - { - } - SAllocateBufferFlags() {} - void SetSceneLifetime(bool inValue) - { - clearOrSet(inValue, AllocateBufferFlagValues::SceneLifetime); - } - // If isSceneLifetime is unset the buffer is assumed to be frame lifetime and will be - // released after this render operation. - bool IsSceneLifetime() const - { - return this->operator&(AllocateBufferFlagValues::SceneLifetime); - } - }; - - struct SAllocateBuffer : public SCommand - { - CRegisteredString m_Name; - NVRenderTextureFormats::Enum m_Format; - NVRenderTextureMagnifyingOp::Enum m_FilterOp; - NVRenderTextureCoordOp::Enum m_TexCoordOp; - QT3DSF32 m_SizeMultiplier; - SAllocateBufferFlags m_BufferFlags; - SAllocateBuffer() - : SCommand(CommandTypes::AllocateBuffer) - , m_Format(NVRenderTextureFormats::RGBA8) - , m_FilterOp(NVRenderTextureMagnifyingOp::Linear) - , m_TexCoordOp(NVRenderTextureCoordOp::ClampToEdge) - , m_SizeMultiplier(1.0f) - { - } - SAllocateBuffer(CRegisteredString inName, NVRenderTextureFormats::Enum inFormat, - NVRenderTextureMagnifyingOp::Enum inFilterOp, - NVRenderTextureCoordOp::Enum inCoordOp, QT3DSF32 inMultiplier, - SAllocateBufferFlags inFlags) - : SCommand(CommandTypes::AllocateBuffer) - , m_Name(inName) - , m_Format(inFormat) - , m_FilterOp(inFilterOp) - , m_TexCoordOp(inCoordOp) - , m_SizeMultiplier(inMultiplier) - , m_BufferFlags(inFlags) - { - } - SAllocateBuffer(const SAllocateBuffer &inOther, IStringTable &inStrTable) - : SCommand(CommandTypes::AllocateBuffer) - , m_Name(inStrTable.RegisterStr(inOther.m_Name)) - , m_Format(inOther.m_Format) - , m_FilterOp(inOther.m_FilterOp) - , m_TexCoordOp(inOther.m_TexCoordOp) - , m_SizeMultiplier(inOther.m_SizeMultiplier) - , m_BufferFlags(inOther.m_BufferFlags) - { - } - }; - - struct SAllocateImage : public SAllocateBuffer - { - NVRenderImageAccessType::Enum m_Access; - - SAllocateImage() - : SAllocateBuffer() - , m_Access(NVRenderImageAccessType::ReadWrite) - { - m_Type = CommandTypes::AllocateImage; - } - SAllocateImage(CRegisteredString inName, NVRenderTextureFormats::Enum inFormat, - NVRenderTextureMagnifyingOp::Enum inFilterOp, - NVRenderTextureCoordOp::Enum inCoordOp, QT3DSF32 inMultiplier, - SAllocateBufferFlags inFlags, NVRenderImageAccessType::Enum inAccess) - : SAllocateBuffer(inName, inFormat, inFilterOp, inCoordOp, inMultiplier, inFlags) - , m_Access(inAccess) - { - m_Type = CommandTypes::AllocateImage; - } - - SAllocateImage(const SAllocateImage &inOther, IStringTable &inStrTable) - : SAllocateBuffer(inStrTable.RegisterStr(inOther.m_Name), inOther.m_Format, - inOther.m_FilterOp, inOther.m_TexCoordOp, - inOther.m_SizeMultiplier, inOther.m_BufferFlags) - , m_Access(inOther.m_Access) - { - m_Type = CommandTypes::AllocateImage; - } - }; - - struct SAllocateDataBuffer : public SCommand - { - CRegisteredString m_Name; - NVRenderBufferBindValues::Enum m_DataBufferType; - CRegisteredString m_WrapName; - NVRenderBufferBindValues::Enum m_DataBufferWrapType; - QT3DSF32 m_Size; - SAllocateBufferFlags m_BufferFlags; - - SAllocateDataBuffer() - : SCommand(CommandTypes::AllocateDataBuffer) - { - } - - SAllocateDataBuffer(CRegisteredString inName, - NVRenderBufferBindValues::Enum inBufferType, - CRegisteredString inWrapName, - NVRenderBufferBindValues::Enum inBufferWrapType, QT3DSF32 inSize, - SAllocateBufferFlags inFlags) - : SCommand(CommandTypes::AllocateDataBuffer) - , m_Name(inName) - , m_DataBufferType(inBufferType) - , m_WrapName(inWrapName) - , m_DataBufferWrapType(inBufferWrapType) - , m_Size(inSize) - , m_BufferFlags(inFlags) - { - } - - SAllocateDataBuffer(const SAllocateDataBuffer &inOther, IStringTable &inStrTable) - : SCommand(CommandTypes::AllocateDataBuffer) - , m_Name(inStrTable.RegisterStr(inOther.m_Name)) - , m_DataBufferType(inOther.m_DataBufferType) - , m_WrapName(inStrTable.RegisterStr(inOther.m_WrapName)) - , m_DataBufferWrapType(inOther.m_DataBufferWrapType) - , m_Size(inOther.m_Size) - , m_BufferFlags(inOther.m_BufferFlags) - { - } - }; - - struct SBindTarget : public SCommand - { - NVRenderTextureFormats::Enum m_OutputFormat; - - SBindTarget(NVRenderTextureFormats::Enum inFormat = NVRenderTextureFormats::RGBA8) - : SCommand(CommandTypes::BindTarget) - , m_OutputFormat(inFormat) - { - } - SBindTarget(const SBindTarget &inOther, IStringTable &) - : SCommand(CommandTypes::BindTarget) - , m_OutputFormat(inOther.m_OutputFormat) - { - } - }; - - struct SBindBuffer : public SCommand - { - CRegisteredString m_BufferName; - bool m_NeedsClear; - SBindBuffer(CRegisteredString inBufName, bool inNeedsClear) - : SCommand(CommandTypes::BindBuffer) - , m_BufferName(inBufName) - , m_NeedsClear(inNeedsClear) - { - } - SBindBuffer(const SBindBuffer &inOther, IStringTable &inTable) - : SCommand(CommandTypes::BindBuffer) - , m_BufferName(inTable.RegisterStr(inOther.m_BufferName)) - , m_NeedsClear(inOther.m_NeedsClear) - { - } - }; - - struct SBindShader : public SCommand - { - CRegisteredString m_ShaderPath; - // One GLSL file can hold multiple shaders in the case of multipass effects. - // This makes it significantly easier for authors to reason about the shader - // but it means we need to #define a preprocessor token to indicate which - // effect we intend to compile at this point. - CRegisteredString m_ShaderDefine; - SBindShader(CRegisteredString inShaderPath, - CRegisteredString inShaderDefine = CRegisteredString()) - : SCommand(CommandTypes::BindShader) - , m_ShaderPath(inShaderPath) - , m_ShaderDefine(inShaderDefine) - { - } - SBindShader() - : SCommand(CommandTypes::BindShader) - { - } - SBindShader(const SBindShader &inOther, IStringTable &inTable) - : SCommand(CommandTypes::BindShader) - , m_ShaderPath(inTable.RegisterStr(inOther.m_ShaderPath)) - , m_ShaderDefine(inTable.RegisterStr(inOther.m_ShaderDefine)) - { - } - }; - - // The value sits immediately after the 'this' object - // in memory. - // If propertyName is not valid then we attempt to apply all of the effect property values - // to the shader, ignoring ones that don't match up. - struct SApplyInstanceValue : public SCommand - { - // Name of value to apply in shader - CRegisteredString m_PropertyName; - // type of value - NVRenderShaderDataTypes::Enum m_ValueType; - // offset in the effect data section of value. - QT3DSU32 m_ValueOffset; - SApplyInstanceValue(CRegisteredString inName, NVRenderShaderDataTypes::Enum inValueType, - QT3DSU32 inValueOffset) - : SCommand(CommandTypes::ApplyInstanceValue) - , m_PropertyName(inName) - , m_ValueType(inValueType) - , m_ValueOffset(inValueOffset) - { - } - // Default will attempt to apply all effect values to the currently bound shader - SApplyInstanceValue() - : SCommand(CommandTypes::ApplyInstanceValue) - , m_ValueType(NVRenderShaderDataTypes::Unknown) - , m_ValueOffset(0) - { - } - SApplyInstanceValue(const SApplyInstanceValue &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyInstanceValue) - , m_PropertyName(inTable.RegisterStr(inOther.m_PropertyName)) - , m_ValueType(inOther.m_ValueType) - , m_ValueOffset(inOther.m_ValueOffset) - { - } - }; - - struct SApplyValue : public SCommand - { - CRegisteredString m_PropertyName; - NVRenderShaderDataTypes::Enum m_ValueType; - NVDataRef<QT3DSU8> m_Value; - SApplyValue(CRegisteredString inName, NVRenderShaderDataTypes::Enum inValueType) - : SCommand(CommandTypes::ApplyValue) - , m_PropertyName(inName) - , m_ValueType(inValueType) - { - } - // Default will attempt to apply all effect values to the currently bound shader - SApplyValue() - : SCommand(CommandTypes::ApplyValue) - , m_ValueType(NVRenderShaderDataTypes::Unknown) - { - } - - SApplyValue(const SApplyValue &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyValue) - , m_PropertyName(inTable.RegisterStr(inOther.m_PropertyName)) - , m_ValueType(inOther.m_ValueType) - , m_Value(inOther.m_Value) - { - } - }; - - // bind a buffer to a given shader parameter. - struct SApplyBufferValue : public SCommand - { - // If no buffer name is given then the special buffer [source] - // is assumed. - CRegisteredString m_BufferName; - // If no param name is given, the buffer is bound to the - // input texture parameter (texture0). - CRegisteredString m_ParamName; - - SApplyBufferValue(CRegisteredString bufferName, CRegisteredString shaderParam) - : SCommand(CommandTypes::ApplyBufferValue) - , m_BufferName(bufferName) - , m_ParamName(shaderParam) - { - } - SApplyBufferValue(const SApplyBufferValue &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyBufferValue) - , m_BufferName(inTable.RegisterStr(inOther.m_BufferName)) - , m_ParamName(inTable.RegisterStr(inOther.m_ParamName)) - { - } - }; - - // bind a buffer to a given shader parameter. - struct SApplyImageValue : public SCommand - { - CRegisteredString m_ImageName; ///< name which the image was allocated - CRegisteredString m_ParamName; ///< must match the name in the shader - bool m_BindAsTexture; ///< bind image as texture - bool m_NeedSync; ///< if true we add a memory barrier before usage - - SApplyImageValue(CRegisteredString bufferName, CRegisteredString shaderParam, - bool inBindAsTexture, bool inNeedSync) - : SCommand(CommandTypes::ApplyImageValue) - , m_ImageName(bufferName) - , m_ParamName(shaderParam) - , m_BindAsTexture(inBindAsTexture) - , m_NeedSync(inNeedSync) - { - } - SApplyImageValue(const SApplyImageValue &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyImageValue) - , m_ImageName(inTable.RegisterStr(inOther.m_ImageName)) - , m_ParamName(inTable.RegisterStr(inOther.m_ParamName)) - , m_BindAsTexture(inOther.m_BindAsTexture) - , m_NeedSync(inOther.m_NeedSync) - { - } - }; - - // bind a buffer to a given shader parameter. - struct SApplyDataBufferValue : public SCommand - { - CRegisteredString m_ParamName; ///< must match the name in the shader - NVRenderBufferBindValues::Enum m_BindAs; ///< to which target we bind this buffer - - SApplyDataBufferValue(CRegisteredString inShaderParam, - NVRenderBufferBindValues::Enum inBufferType) - : SCommand(CommandTypes::ApplyDataBufferValue) - , m_ParamName(inShaderParam) - , m_BindAs(inBufferType) - { - } - SApplyDataBufferValue(const SApplyDataBufferValue &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyDataBufferValue) - , m_ParamName(inTable.RegisterStr(inOther.m_ParamName)) - , m_BindAs(inOther.m_BindAs) - { - } - }; - - struct SApplyDepthValue : public SCommand - { - // If no param name is given, the buffer is bound to the - // input texture parameter (texture0). - CRegisteredString m_ParamName; - SApplyDepthValue(CRegisteredString param) - : SCommand(CommandTypes::ApplyDepthValue) - , m_ParamName(param) - { - } - SApplyDepthValue(const SApplyDepthValue &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyDepthValue) - , m_ParamName(inTable.RegisterStr(inOther.m_ParamName)) - { - } - }; - - struct SRender : public SCommand - { - bool m_DrawIndirect; - SRender(bool inDrawIndirect) - : SCommand(CommandTypes::Render) - , m_DrawIndirect(inDrawIndirect) - { - } - - SRender(const SRender &inOther, IStringTable &) - : SCommand(CommandTypes::Render) - , m_DrawIndirect(inOther.m_DrawIndirect) - { - } - }; - - struct SApplyBlending : public SCommand - { - NVRenderSrcBlendFunc::Enum m_SrcBlendFunc; - NVRenderDstBlendFunc::Enum m_DstBlendFunc; - - SApplyBlending(NVRenderSrcBlendFunc::Enum inSrcBlendFunc, - NVRenderDstBlendFunc::Enum inDstBlendFunc) - : SCommand(CommandTypes::ApplyBlending) - , m_SrcBlendFunc(inSrcBlendFunc) - , m_DstBlendFunc(inDstBlendFunc) - { - } - - SApplyBlending(const SApplyBlending &inOther, IStringTable &) - : SCommand(CommandTypes::ApplyBlending) - , m_SrcBlendFunc(inOther.m_SrcBlendFunc) - , m_DstBlendFunc(inOther.m_DstBlendFunc) - { - } - }; - - struct SApplyRenderState : public SCommand - { - NVRenderState::Enum m_RenderState; - bool m_Enabled; - - SApplyRenderState(qt3ds::render::NVRenderState::Enum inRenderStateValue, bool inEnabled) - : SCommand(CommandTypes::ApplyRenderState) - , m_RenderState(inRenderStateValue) - , m_Enabled(inEnabled) - { - } - - SApplyRenderState(const SApplyRenderState &inOther, IStringTable &) - : SCommand(CommandTypes::ApplyRenderState) - , m_RenderState(inOther.m_RenderState) - , m_Enabled(inOther.m_Enabled) - { - } - }; - - struct SApplyBlitFramebuffer : public SCommand - { - // If no buffer name is given then the special buffer [source] - // is assumed. Which is the default render target - CRegisteredString m_SourceBufferName; - // If no buffer name is given then the special buffer [dest] - // is assumed. Which is the default render target - CRegisteredString m_DestBufferName; - - SApplyBlitFramebuffer(CRegisteredString inSourceBufferName, - CRegisteredString inDestBufferName) - : SCommand(CommandTypes::ApplyBlitFramebuffer) - , m_SourceBufferName(inSourceBufferName) - , m_DestBufferName(inDestBufferName) - { - } - - SApplyBlitFramebuffer(const SApplyBlitFramebuffer &inOther, IStringTable &inTable) - : SCommand(CommandTypes::ApplyBlitFramebuffer) - , m_SourceBufferName(inTable.RegisterStr(inOther.m_SourceBufferName)) - , m_DestBufferName(inTable.RegisterStr(inOther.m_DestBufferName)) - { - } - }; - - struct DepthStencilFlagValues - { - enum Enum { - NoFlagValue = 0, - ClearStencil = 1 << 0, - ClearDepth = 1 << 1, - }; - }; - - struct SDepthStencilFlags : public NVFlags<DepthStencilFlagValues::Enum> - { - bool HasClearStencil() const { return operator&(DepthStencilFlagValues::ClearStencil); } - void SetClearStencil(bool value) - { - clearOrSet(value, DepthStencilFlagValues::ClearStencil); - } - - bool HasClearDepth() const { return operator&(DepthStencilFlagValues::ClearDepth); } - void SetClearDepth(bool value) - { - clearOrSet(value, DepthStencilFlagValues::ClearDepth); - } - }; - - struct SDepthStencil : public SCommand - { - CRegisteredString m_BufferName; - SDepthStencilFlags m_Flags; - qt3ds::render::NVRenderStencilOp::Enum m_StencilFailOperation; - qt3ds::render::NVRenderStencilOp::Enum m_DepthPassOperation; - qt3ds::render::NVRenderStencilOp::Enum m_DepthFailOperation; - qt3ds::render::NVRenderBoolOp::Enum m_StencilFunction; - QT3DSU32 m_Reference; - QT3DSU32 m_Mask; - - SDepthStencil() - : SCommand(CommandTypes::DepthStencil) - , m_StencilFailOperation(qt3ds::render::NVRenderStencilOp::Keep) - , m_DepthPassOperation(qt3ds::render::NVRenderStencilOp::Keep) - , m_DepthFailOperation(qt3ds::render::NVRenderStencilOp::Keep) - , m_StencilFunction(qt3ds::render::NVRenderBoolOp::Equal) - , m_Reference(0) - , m_Mask(QT3DS_MAX_U32) - { - } - - SDepthStencil(CRegisteredString bufName, SDepthStencilFlags flags, - qt3ds::render::NVRenderStencilOp::Enum inStencilOp, - qt3ds::render::NVRenderStencilOp::Enum inDepthPassOp, - qt3ds::render::NVRenderStencilOp::Enum inDepthFailOp, - qt3ds::render::NVRenderBoolOp::Enum inStencilFunc, QT3DSU32 value, QT3DSU32 mask) - : SCommand(CommandTypes::DepthStencil) - , m_BufferName(bufName) - , m_Flags(flags) - , m_StencilFailOperation(inStencilOp) - , m_DepthPassOperation(inDepthPassOp) - , m_DepthFailOperation(inDepthFailOp) - , m_StencilFunction(inStencilFunc) - , m_Reference(value) - , m_Mask(mask) - { - } - - SDepthStencil(const SDepthStencil &inOther, IStringTable &inTable) - : SCommand(CommandTypes::DepthStencil) - , m_BufferName(inTable.RegisterStr(inOther.m_BufferName)) - , m_Flags(inOther.m_Flags) - , m_StencilFailOperation(inOther.m_StencilFailOperation) - , m_DepthPassOperation(inOther.m_DepthPassOperation) - , m_DepthFailOperation(inOther.m_DepthFailOperation) - , m_StencilFunction(inOther.m_StencilFunction) - , m_Reference(inOther.m_Reference) - , m_Mask(inOther.m_Mask) - { - } - }; - } -} -} - -#endif |